TotallyNotDash
I'm innocent! :)
Star:
Role: Damage ,
Position: Mid
Team: Blue
TotallyNotDash’s Animation
► Basic Damage: Dash narrows his eyes and stares at a enemy.
► Entrace: A flash of light flashed from Dash’s location and then he appears.
Victory: Dash points to his brain.
Defeat: Dash disappears.
Skill
Power of the Factorial
Dash uses his mighty power to attack all enemies, dealing ! True damage.
! = 1 × 2 × 3 × … × ( – 2) × ( – 1) ×
Parabombol
Dash throws a bomb made by him in the downward parabolic line at the furthest enemy, dealing Normal damage to them and Fantastic Damage to surrounding enemies.
Apple Power
After the first 8 seconds of each wave, an apple fall on Dash’s head, taking 10% of his Max HP as True Damage. Then he pickup it and think about which way he should choose:
-
If Dash thinks and comes up with an idea, he gains Basic damage, Skill power for 12 seconds and gains 50% Attack Speed for the rest of the wave.
-
If Dash eats it, he heals HP and gians 300 energy.
The Eyes Are Always On You!
Enemies damaged by his basic damage and “Parabombol” also studying them for 15 seconds.
The study has a chance to fail against enemies above level !
DOGood!
Enemies damaged by Dash’s Skills also removing all buffs of them.
At the start of each wave, Dash gains Armor and Reality for 12 seconds.
+ Basic Damage.
+ Skill Power.
+ Basic Damage and Skill Power from “Apple Power”.
Battle Badge
IS CHARGED IN BATTLE WHEN:
Study is applied to 4 enemies
WHEN CHARGED:
Skill Power: +X +X
Skill Power per Damage Hero: +X +X
▲ Attack Speed: +100% Attack Speed
Talent Patch
Dauntless
Health Drain
Cloaking Attacks
Complete Fortification
Reality Debilitation
Friendship
- Dashiel Robert Parr
Prove The Broken Law
Secondary Allies: Cheshire Cat; Nick Wilde; Darkwing Duck
+X Armor to allies while they are studied
+X Reality to allies while they are scared
+X Max HP
Enemies studied by Dash also scaring them for 2/4/6/8/10 seconds.
- Carl Fredricksen
What!? Two Dugs?
Secondary Allies: Russell & Kevin; Felix; Anger
+X Basic Damage
+X Basic Damage to Allies
At beginning of each wave, Dash gains 1/2/3/4/5 stack of hardy.