Disney Heroes: Battle Mode Update 4.8-B
Welcome to the Disney Heroes: Battle Mode 4.8-B Update! This release features new content for all servers!
Get your Zootopia heroes ready for a new, limited-time event with exclusive rewards to welcome Disney Heroes: Battle Mode’s 200th released Hero: Flash! Each player will get 1 chance per day, so make sure to log in every day starting April 13th through the 19th to gain Flash Hero Chips, Crates, Gold, and other exciting resources to level this Hero up!
Flash is a central ”Control” Hero on the Yellow team. Flash will be available April 13th.
Active: Flash’s enemies take a number! Each enemy is assigned a unique Ticket, numbered 1-5, and holds on to their Ticket for a duration with higher Ticket numbers equating to more time. While holding a Ticket, enemies are Stunned and take Fantastic Damage per second. These Tickets cannot be Cleansed, avoided by Evasion, reduced by Tenacity, or Dodged.
Passive: Flash is Immune to Slows but starts each wave moving slow as molasses. Instead of a Basic Attack, Flash drinks coffee. After a few sips, Flash will start moving at normal speed. From that point on, each sip will grant him Energy along with an Attack Speed increase that lasts for the rest of the wave.
Slows include Snares as well as reductions in Movement and Attack Speed.
Flash takes a photo of the closest enemy, dealing Normal Damage to them while Blinding them and all other enemies for a few seconds.
Flash gives random enemies paperwork to fill out, Slowing their Attack and Movement Speed by a percentage for a duration and removing Energy each second the Slow is active. When the Slow wears off or is removed from enemies, they take Normal Damage and are Studied for a few seconds.
But First, Coffee
When anyone on the battlefield is Slowed by any source, Flash heals HP and gains more Skill Power, Armor, and Reality for a duration.
The Heal and buffs to Flash can trigger once every few seconds.
Flash Flash now increases allies’ Attack and Movement Speed for a few seconds and decreases enemies’ Tenacity and Evasion for the duration. Paperwork It affects more enemies and deals an additional Normal Damage.
The Tenacity and Evasion decreases have a chance to fail on enemies above a certain level.
Ticket Taker gains bonus Fantastic Damage per second.
- Charge Condition: Slow is applied to enemies
- Stat Buff: +Armor
- Lineup Buff: +Reality per Tank Ally
- Effect Buff: Evasion Increase
- Fred Frederickson