Fair enough and can understand if so :-). Should work out as well.
No problem and yeah, meant to get to the actual content of the post as well :-).
Though I am not the best at Red skills in terms of stats so not sure if I can comment on it.
What I at least think would be best would be if everyone got the same value just more or less per stat.
Like say if the max were a 1000, some characters would maybe get like 400-250-350 and another one 300-500-200, so in such a case the values would have been fair to everyone as they get the same even if distributed a bit differently how per value.
While not exactly in terms of Red skills, this does show the stat difference between older and newer characters in general to some degree:
Order: Basic Damage, Skill Power and Max HP.
Kristoff:
192386+306038+7278471 = 7776895
Li Shang:
209651+510117+11783263 = 12503031
Kermit:
343863+774397+13108308 = 14226568
.
Kristoff & Li Shang:
192386 / 209651 = 91%
306038 / 510117 = 59%
7278471 / 11783263 = 61%
7776895 / 12503031 = 62%
Li Shang & Kermit:
209651 / 343863 = 60%
510117 / 774397 = 65%
11783263 / 13108308 = 90%
12503031 / 14226568 = 87%
Kristoff & Kermit:
192386 / 343863 = 55%
306038 / 774397 = 39%
7278471 / 13108308 = 55%
7776895 / 14226568 = 54%
I think this was from R19, so last rank.
But yeah, definitely goes to show the stat difference between older and newer characters.
(HP technically dominate the third number so it is technically less useful, but yeah the other ones definitely do day something).
Definitely something to think about, and while ouch for the person who it, it would be really interesting to see what the stats for a R19 badged maxed and 6 star-ed Miguel would be as far as I know he never got a refresh. He was also the first main healer after Yax unless counting Sulley, so would be interesting to compare Miguel’s stats to newest of the new Suppert character’s stats.