Gill & Nigel
Always ready for adventure and daring danger, Gill is ready to stare down the enemies real hard with Nigel being the eyes of the sky.
“Fish aren’t meant to be in a box kid, it does things to ya’.”
Entrance: Nigel flies in on a dock piling as he opens his mouth as Gill appears.
Victory: Nigel victoriously smiles and flaps his wings as Gill smirks.
Knock Out: Nigel falls off the piling as Nigel emerges with a shocked look while Gill emerges with a peeved look.
Role: Tank
Position: Front
Trial Team: Red
Damage Type: Normal Damage
-Effects: Silence, Remove Buff, Reduced Damage Dealt, Distract, Pierce
+Effects: Heal Self, Heal Team, Shield Self, Shield Team, Revive Self, Cleanse, Hardy
-Stats: Armor Decrease, Reality Decrease, Skill Power Decrease
+Stats: Armor Increase, Reality Increase, Basic Damage Increase Skill Power Increase, Tenacity Increase, Attack Speed Increase
Skills:
Pelican Dive
Nigel and his 4 pelican friends make a fast dive bomb through the enemies, each pelican dealing x damage to each enemy. Enemies hit are also Pierced and lose x Skill Power for 9 seconds.
After returning to the battlefield, Nigel makes a battle cry, giving him and allies x Basic Damage, x Skill Power, and 20% Attack Speed for every enemy hit by him and his friends for 10 seconds. Gill & Nigel and allies also gain a Shield for 90% of their Max HP until they reach 0 HP. The shields cannot be removed, copied, or stolen.
While using this Skill, Gill & Nigel are untargetable and immune to Disables.
Ocean Calm
Gill reminisces about the ocean, healing himself and allies for 75% of their Max HP every 2 seconds for 8 seconds. If this Skill gets interrupted, Nigel menacingly stares down the frontmost and middlemost enemies Silencing them and reducing their Armor and Reality by x for 9 seconds.
Gill will recast this skill one more time.
Taking Some Guts
Gill motivates his ally with the least HP, Cleansing them and giving them a shield for x HP shield for 8 seconds. When the Shields expire, that ally is healed for 90% of their Max HP and gains 8 stacks of Hardy.
Dental Determination
Nigel opens his mouth as Gill throws dental equipment at all the enemies, dealing x damage and removing all of their shields and 6 random buffs. For each buff removed, Gill & Nigel and allies heal for x HP and gain x Armor and x Reality for the rest of the wave.
Gill & Nigel deal bonus Normal Damage with their Skills and Basic Attacks equal to 65% of their Max HP and remove all active buffs from enemies every 2 basic attacks.
Never Stopped Me
When Gill & Nigel reach 0 HP and after 3 seconds, Gill & Nigel effortlessly heal back to 100% of their Max HP and gain 5 stacks of Hardy. The battle ends when Gill & Nigel are KO’d when all of their allies are also KO’d.
Enemies hit by “Pelican Dive”, “Ocean Calm”, and “Dental Extraction” now receive a 95% Reduced Damage Dealt for 12 seconds. “Taking Some Guts” now affects all allies and now Cleanses Gill & Nigel additionally.
Gill & Nigel also Distract nearby enemies for 10 seconds and are also immune to Disables and all debuffs for the rest of the wave after they’ve revived.
Additional Stat Boosts:
+x Max HP
+x Tenacity
+x bonus Damage to “Pelican Dive Bomb”
Friendships:
Gerald, Marlin, & Nemo: Coastal Cool
While going out for a swim near the coastal reef of the city, Gill encounters Nemo who’s playing Hide n’ Seek with his friends. Nemo wants Gill to play too and because it’ll be easier to find everyone who’s hiding. But when creeps start to wreck the reef, Gill & Nemo needed to get some help to save the reef.
Enemies with Debuffs become weaker
Disk Memory: Enemies with debuffs deal 90% less damage.
+x Basic damage to Gill & Nigel and allies
Enemies lose x Armor per debuff they have
Enemies lose x Reality per debuff they have
Allies: Fred, Luca & Alberto, Jumbaa
Finnick: The Black and the Bright
As Finnick is doing his usual licensed pawpsicle sales in the summer sun, he figures he needed to find more stuff to do some more unique and colorful tests for his cold treats. So he decides to enlist Gill & Nigel as a scout and delivery unit to find some potential new candidates.
Heal allies Upon Revival
Disk Memory: Every time Gill & Nigel are revived by “Never Stopped Me”, they heal all allies for 80% of their Max HP.
+x Tenacity to Gill & Nigel and allies
Allies: Vanellope, Rapunzel, Flik