Aladdin's actual dodge chance is way too high, higher than the tooltip 25%

Aladdin’s dodge: 25% dodge chance versus any attack. The effect is reduced versus enemies above xx level.

Situation: Mike+Sulley campaign stage 1.2. Mike and Sulley are both 3*, level 76, Purple. Enemies are 1*, level 53, P0.

I tried to do the Sulley’s ult + Aladdin’s ult combo to stun and burst kill Aladdin, because he jumps straight into Mike at the start of the 2nd wave, and totally wrecks Mike.
I tried the combo 15 times (out of stamina now). Never succeeded. Aladdin always managed to dodge at least 1 of the 2 ults.

I’m not absolutely exactly sure about the math, but I think that at 25% dodge chance each, Aladdin’s should have at least 50% chance of not dodging both skills, especially when my heroes are way above Aladdin’s level.
15 attempts and Aladdin’s still dodging at least 1 skill? Something is wrong here.

I think that it’s precalculated. That’s something that I’ve encountered when I was playing on GBA emulator, in the game LOTR Third Age quick save was pretty useless, because no matter what you did the damage output was the same. You couldn’t just save->load->save the entire game to always get the best output possible, because results simply wouldn’t even budge.

I suspect the situation might be similar in Disney Heroes Battle Mode. Somehow, somewhere it’s already stated that this and this hit will be dodged. You need to change something so that the game has to recalculate from scratch. Whether it’d be team composition or maybe something else, I do not know.

It’s friend campaign, so there’s no changing the composition.
LOTR third age is a turn-based game, so things can be calculated each turn. DHBM is an action-game, where players decide precisely when to use heroes’ skills. It doesn’t make sense to pre-calculate anything.
And even then, I’m not quick-save-reloading anything. I’m spending friend-stamina on every attempt. And it already cost me 20 stamina without stunning the damn thing once.

30 attempts. Aladdin’s still dodging at least 1 skill.
@Polaris please check.

Seems like you are rng stuck. Make sure to reset your rng. This can be done my completing (not raiding) any other normal/elite/friend campaign.

Done that. Still stuck.
And it’s not really RNG stuck, because Aladdin sometimes dodges Sulley’s ult, sometimes dodges Mike’s ult, sometimes dodges both, so RNG is still working, just never seemed to fail both.

Does PB respond to bug report? I’ve wasted 40 stamina on this stage and Aladdin still never failed to dodge

I don’t know about bug detail, and i don’t want to seem dodgy in any kind of way, but i’ve find out, at least on my device that if you exit app while campaign is in progress you don’t lose stamina point on both campaigns, so maybe that will help until bug is solved?

I honestly think dodge should be changed to something like "if x hero takes x damage in 1 hit then they must wait x time to dodge again. It basically makes it so they can’t give small or massive value.

25% to dodge all attacks
Every 6s 100% to dodge an attack.

Nothing bad here. Aladdin is already not-so good.

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