Antonio Madrigal - Hero Concept (Encanto)

Antonio Madrigal
Damage / Front / Yellow

Animations

Entrance/Appearance: Riding on the back of his Jaguar friend, Parce, the two ride through the to the front of the allied side of the battlefield and Parce joyfully leaps around for a bit with Antonio before settling into place. Antonio remains on Parce’s back for the entirety of the match, with Pico visibly hovering above and his capybara companion Chispi, sitting down behind Antonio’s position on the battlefield. Chispi never moves from this spot and is never affected by anything going on during the battle and never takes part in anything at all either. Chispi will never, ever leave its spot, even if Antonio is defeated during battle. Chispi still stays in the same spot…always.

Victory: Antonio is joined by other animals that takes part in his Stampede and celebrates with them joyfully.

Defeat: Parce winces from the attack and Antonio falls off of his back, before fading out.

Basic Attack: Parce swipes at the nearest enemy with his claws.

Skills

Uproarious Stampede :white_circle: :fist:

Antonio calls upon his animal friends to charge through the enemy lines with him and his Parce, dealing X Normal Damage to enemies and Knocking them back. During Uproarious Stampede, the closest and furthest enemy placements are swapped and both enemies are Stunned for 5 seconds.

Jaguar Barrage :green_circle: :fist:

Parce swipes at the closest enemy 3 times, dealing X Normal Damage with each attack, Stunning the enemy for 4 seconds with the final swipe.

Watchful Eye :large_blue_circle: :shield:

Pico will hover above Antonio’s position for the entire battle, seeking out the enemy with the highest HP every 6 seconds applying Pierce for 8 seconds. Pico will steal 30% of the enemy’s remaining HP, and 5% of the enemy’s Armor and Reality and transfer it to Antonio. Antonio will keep this Armor and Reality buff for the remainder of the wave and keep 25% of this buff from wave to wave. Antonio can receive a maximum of X Armor and X Reality from this skill.

This attack does true damage which ignores armor and reality.

Toucan Savior :purple_circle: :shield:

Once per wave, when Antonio reaches 0 HP he will immediately trigger Watchful Eye and Pico will divebomb the enemy that dealt fatal damage to him and steal 500 energy and all of their buffs and transfers them to Antonio, along with the normal effects of Watchful Eye. Antonio dodges all basic attacks and skills for 4 seconds following the activation of the skill.

Animal Wrangler :red_circle:

The allies shuffled as a result of Uproarious Stampede will also be Snared for X seconds. If Pierce is already active on the enemy targeted by Watchful Eye, they will have their Pierce and any other active debuff durations extended by 6 seconds.

+HP
+Tenacity
+Damage to Uproarious Stampede

Friendships

Linguini & Remi - "Help Wanted"

Campaign: Linguini has had so much success with having Remy as his trusty Sous Chef that he is seeking to find other useful animals that can help him do other things potentially. He comes across Antonio, who seems to have a vast array of helpful animal companions around him at all times and gets the idea to open a restaurant on his own that is run by him, Remy and any other capable animal restaurant workers…though things do not come easy, especially since Parce has to constantly be reminded that Remy is not to be eaten under any circumstances.

Stars: Pierced enemies take 60% (12% starting - 12% per star) more damage.

Disk Power: +BD / +HP to Antonio and allies

Kaa - "Play With Your Food"

Kaa, having had many failures capturing his ultimate prey, Mowgli, Kaa is quickly snapped out of his commiserating when he sets his sights on Antonio, who seems like a very suitable substitute for his original target in the city. Antonio does seem to be constantly accompanied by his many animal companions, but Kaa is not giving up on his goal of capturing Antonio and plays along with just being one of his dutiful allies while being the snake in the grass that he truly is in the shadows, waiting for the right opportunity…if his opinion of Antonio does not change along the way and he ends up being just like his many other loyal animal friends in the process.

Stars: Enemies lose 50 (10 starting - 10 per star) energy per second while Stunned by any source. Enemies can be affected by this once every 5 seconds.

Disk Power: +SP to Antonio and allies, Enemies lose X Armor while Stunned.

dancing-encanto

1 Like

This can be shortened a ton. I don’t think Chispi is needed here by the way?

An example:

Antonio rides in with Parce, and jumps around joyfully until he settles down.


On to the skills, you could specify what type of damage that the skills are doing instead of one emoji and saying it does X Normal Damage. It saves time that way.

I think this is a bit too OP, and do you mean Max HP? Antonio will just be stacking this buff since the cooldown of this skill is 6 seconds. You could change this to be that it can only be done once per wave. You could also add a max stack of stealing HP, Reality, and Armor if you wanted to.

This would be 1 HP.

Please put a number.

This should not be a variable or else it will be too OP.

I’m not sure this fits him exactly, seeing as his role is damage in this concept. This would probably fit for a support character. Also, how much would the effect be upgraded per star?

Eh, maybe only one of these stats for all allies.

Same problem with red skill, and still having the same problem as the other friendship disk.


Otherwise, I believe it is good.

3 Likes

It was mostly meant to describe his overall look during battle and not simply the entrance. Chispi being there is just meant to signify a humorous part in the movie, where the animal just sits there and isn’t bothered by anything that happens during the scene with Bruno. It just simply sits there as “chaos” is happening and doesn’t react. Doesn’t HAVE to be there, but just felt that it was an interesting touch and added another companion, of sorts.

Um, I assume you mean by saying Normal after the name of it? That’s what the emoji is meant to represent, but wanted it in the description (as it typically is anyway in-game) in case it wasn’t clear by simply having the emoji. And with the new tags that are added, it’s literally the way that it is now anyway. I could be missing what you mean though, so not entirely clear on the critique of it. Not being “combative” just unclear what is meant by it.

This…I was unsure of myself. I feel that being upfront, you kind of need something, whether it be dodges or buffs/sustainment. It could certainly be lowered to around more HP gained and lower buff acquisition. Or just a hard cap like Mr. Big has with his armor.

Not sure what you mean by this, since it would operate similar to what Angel can do, for instance.

Once per wave, when Angel reaches 0 HP, she charms the enemy that damaged her last for 6 seconds and heals herself for 26806086 HP

The variable is just there to signify a number that would be “fair”, since I’m not putting in their set base stats. So, this would be something that could be determined based on max stats after badges and such to make it make sense.

Not sure which X you are referring to, though I do recognize that I forgot to place a value for Snare. But again, sort of similar to above if I placed an X instead of a number for a lot of things. So assuming this is what is being pointed out, I didn’t meant to have it be some insane number, but this probably needs to proc afterwards if anything, assuming they are Stunned and it wouldn’t matter. So, potentially a lower value considering the Stun in the first place, but I was overall conflicted with the Red Skill and originally thinking it should affect the Blue Skill targeting more than 1 enemy…but made a last minute change.

Damage (or types) don’t necessarily have to be all or nothing I feel? For example, Pooh is a Tank, but provides healing for the team. Bolt is Damage, yet provides Control with a lot of different aspects of his kit. It’s just meant to be a means to providing a different utility to him and signifying a different means of sustainment for him. Though I guess he could serve as a Tank also in regards to that? And 25 is the cap, so the base would be 5.

The SP is meant to be for him alone. The HP is for him and all allies. The SP is meant to be the first increase, then the HP is the secondary one.

I assume this is for the energy steal, in which case, I was conflicted on what would make it OP or not effective enough. But basing it off of what Fozzie does with Slow, I felt like it could be a higher value at max, with the limitation of the time restriction. 100/second seemed like a high number, but mostly getting the concept of it out for now.

Thanks for the feedback overall though! I did kind of need to workshop it more, but just knew that I had a general idea of how I wanted him to work in practice and just couldn’t get my “set values” decided upon.

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