Anyone notice the game acting weird in war?

And this goes far beyond the longstanding bug of defending Quorra/Gonzo/etc. having no effect on their opening, pre-battle flyby attacks. I really wish I had been recording this battle, because there’s no way to describe all the insanity that went on.

So. After my first two fights against my opponent passed without incident, I thought I was in for a typical Beast-Gonzo-Aladdin-Merlin-Barbossa vs. Hercules-Rafiki-Merlin-Gaston-Jafar battle. Until my Merlin was ready to squirrel his first opponent, at which point he vanished and immediately entered the battle again. And half the opposing force vanished. And Gonzo shot himself across the screen again. And the vanished opposing heroes reappeared, only for the others to vanish. And Aladdin was suddenly attacking on my side of the screen, then on my opponent’s side, then on my side, where he vanquished Jafar. And the entire battle was filled with weirdness like that; the one constant was that every time Merlin would cast his squirrel spell, he’d do so by re-entering the battle and then firing it off.

It was, admittedly, hilarious, but what the flying fickle finger of fate was going on?

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Can confirm some odd disheartening hero madness with merlin’s squirrel cannon

If it ever happens again you should record it. Seems fun to watch lol.
Anyway, sounds like a series of bugs caused by Merlin’s active skill. I’ve never heard of this happening, but if it is like I assumed, it’s gonna make Merlin impossible to use in War.

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Oh, he’s still usable, you just can’t tell what the heck is going on until the squirrel fur clears.

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