Bellwether's white skill? We know, but also the green!

Good morning. The Mayor Bellwether, as we well know, has one flaw: the White skill. When she charms the enemy, and you have 5 seconds left in the fight, it’s practically impossible to defeat the last enemy standing. But, that’s not the only problem. The green skill is too. When Mayor Bellwether finds herself alone as an ally, she activates the green ability on herself. Since the recharge time decreases compared to the duration of the increase in attack and movement speed, the skill activates before the previous increase expires, thus unleashing an eternal Madness. Here is a screenshot of the effect.

What if we add these to the skills?
White Skill: If all enemies are enchanted, this skill doesn’t activate until one of the enemies loses the charming and is defeated. Also, if only one enemy remains on the field, the charm disappears as soon as the enemy reaches less than 1 HP.
Green Skill: If Mayor Bellwether is the last ally left, she uses this skill every 15 seconds.

What do you think?

1 Like

That’s enough.

No.

2 Likes

What exactly is wrong with 15 seconds? I think it’s a little much, maybe 10 would be better. But you could at least specify what you mean by “No.”

1 Like

No change is needed for green skill.

Only her white skill is problematic, and making her worse in use.

2 Likes

All righty then. Thanks for specifying!

1 Like

Duration buff is 10s, cooldown of green skill is 10s. So, if it’s 15s from buff then always Berserk. This is fine :ok_hand:t2::innocent:

1 Like
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