How is the plan?
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0 voters
Also, I have a special surprise for my next refresh plan…
How is the plan?
0 voters
Also, I have a special surprise for my next refresh plan…
Who is it?
He said surprise.
Don’t spoil it!
I didnt sopiled it
Ch7
Kim Possible
Background:
Some people may want it for too long, this hero was spoiled to be added in this game in 2019, but she instead joined in the battle in 2020. However what do we get is a decent stats but pretty worse damage for a damage hero to do. First, Kim Possible can use “Kim Of All Trades” to either stun, slow enemies or heal allies, also she can fastly switch the skill because she can steal an enemy’s energy. At last, she can deal some decent damage from “Get A Grip”, “So Not The Drama”, and some more damage from basic attacks from “Power Study”. Although it’s decent after a one-year long freeze, but the results are not pretty. She cannot do much damage because she has too limited damage to enemies. This is bad especially because she is a damage role. Also, Kim Possible is easily to be countered, I use her in one of my accounts, but she is just too less HP and easily to be disabled.
So why is the delay affect her?
Because:
Kim Possible
Base stats
+200% Max HP
+200% skill power
+200% basic damage
Skills:
White skill: Kim Of All Trades
The player chooses one of three skills from Kim Possible to perform when “Kim Of All Trades” is activated: Kim Possible deals X (Normal) damage to the farthest enemy and enemies nearby them for 13.5 seconds, Kim Possible deals X(Fantastic) damage and reduces the attack speed by 99% for 10 seconds, or Kim Possible heals all allies for X HP and cleanses all debuffs from allies and applies debuffs cleansed from allies to random enemies. These debuffs last at least 20 seconds. The debuffs applied to enemies by this skill cannot be dodged or evaded and the duration cannot be reduced by tenacity
When on auto, the first use of “Kim Of All Trades” stuns enemies, the next slows nearby enemies, and the next heals allies, repeating this cycle until when the first time an ally falls below 25% of their max HP, the cycle will be instead Kim heals all allies for all time for the remainder of the wave. The slow are less effective against enemies above level Y.
+100% healing
+3.5 seconds stun
+4 seconds slow
+19% slow
+Kim Possible now can deal damage by this skill
+the heal from this skill now cleanses debuffs and applying them to enemies
+the cycle will be all healing if any ally falls below 25% of their max HP
Green skill: Get A Grip
Kim Possible kicks the frontmost enemy, dealing X damage, knocking them back, applying 2 stacks of weakness, stealing all their evasion and tenacity, and stunning them for 6 seconds. This skill deals 25% more damage for each 5% HP an enemy is missing.
+200% damage
+this skill now applies weaknesses and stun
+this skill deals more damage for each period of enemies’ HP is missing
Blue Skill: What’s The Sitch?
Kim Possible marks 3 enemies with the most HP with her Kimmunicator at the beginning of each wave, dealing X (Fantastic) damage per second to them and stealing 95% of the energy they gain for the rest of the wave.
When an enemy she marked is KO’ed, she instead mark the enemy who has the most HP remaining.
The amount of energy stolen is less effective against enemies above level Y.
+200% damage
+2 enemies targeted
+change damage type to Fantastic Damage
+20% energy steal
+mark another enemy when an enemy is KO’ed
Purple Skill: So Not The Drama
Enemies cannot get reflect for the first 20 seconds at the start of each wave.
“Kim Of All Trades” gains the following bonus effects on activation:
Enemies stunned by Kim take X damage per second for 12 seconds.
After Kim slows enemies, she gains Z basic damage for the rest of the wave, Kim keeps 100% basic damage buff between waves.
In additional to healing all allies, Kim Possible studies the 2 closest enemy for 18.0 seconds.
+200% damage
+damage over time from stun increased duration
+50% basic damage gain, the buff is based on Basic Damage now
+6 seconds study
Red skill: Power Study
“What’s The Sitch?” also studies the enemies mark with the Kimmunicator for the rest of the wave.
Kim Possible super crits enemies who are studied every attacks from Kim instead of critting them.
Kim Possible and her allies are immune to study and stun and stun the enemy who would stun or study one of her allies for 7 seconds and heals that ally for X HP.
The stun duration is less effective against enemies above level Y.
Additional Stat Boosts:
+Y basic damage
+Y skill power
+Y Damage per second from “What’s The Sitch?”
+Kim will super crits studied enemies with any attacks instead of basic attacks only
-2 attacks to trigger super crits
+Kim Possible and her allies are immune to study and stun and instead stun back to enemies
Disks:
“Duck Dial” from Darkwing Duck
+Y skill power
+Y reality to Kim and allies
When Kim Possible blocks a scare, Kim Possible gains Y basic damage for 15 seconds.
Every 3.5(-0.5 per star) seconds, Kim Possible has a 100% chance to block a scare from affecting herself or an ally and instead scares back to the enemy tried to scare she and her allies for 3(+3 per star) seconds.
The time limit of each wave is now unlimited
+35% skill power
+40% Reality and affects all allies instead of only tank allies
+50% basic damage buff
+8 seconds basic damage buff duration
-0.5(-0.5 per star) seconds cooldown to block a scare
+this skill now always block scare in one star instead of 5 stars
+Kim Possible scares back to enemies who won’t scare her and her allies
“Sitch Finder” from Joy
+Y basic damage to Kim and allies
+Y Max HP to Kim and allies
At the start of each wave, the 2 furthest lose Y skill power and Y basic damage for 45 seconds
Studied enemies’ attack speeds are reduced by 15%(+15% per star)
Kim deals 50%(+50% per star) more damage from “Get A Grip” for each stack of fatigue she and her allies has and apply them back to random enemies after each use of “Get A Grip”
“Get A Grip” now instead target to the enemy who applies the most stacks of fatigue to Kim and her allies and studying them for 3(+3 per star)seconds
+50% skill power
+50% Max HP
+3%(+3% per star) slow from study
+furthest enemies now have reduced skill power and basic damage
+Kim deals more damage from “Get A Grip” for each fatigue she and her allies has and send back to random enemies
+“Get A Grip” now instead target to the enemy who applies the most fatigue and studies them
I think it’s a little bit OP, but how is this plan?
0 voters
Also I will continue to do refresh following with this order:
Ch8
Woody
Background:
Woody is a supporter of the team, he can heal decent HP to allies by targeting bullseye enemies, those enemies are blocked from buffs. Also he can increase allies attack speed, helps allies KO enemies faster. Last but not least, he can pull enemies and charm enemies, make some debuffs to enemies.
Reason I need to refresh him:
I haven’t seen Woody for a long time in war, Coliseum and Arena, also less in chat sparring, so I think Woody are not getting enough power to let people remember him.
So I think it’s one of the worst heroes in DHBM, but why?
So how to pick up these slack?
Just to make him more like a decent support hero in 2021, let him to buff more efficiently and counters more enemies.
Woody
Base Stats:
+400% Max HP
+300% skill power
+200% basic damage
Skills:
White skill: Giddy-Up
Woody invigorates his allies, giving them X Basic Damage, 300% attack speed and becoming invincible for 10 seconds. Woody also deals X (Fantastic) damage to all enemies. This skill deals X extra damage for each buff Woody has.
+300% basic damage
+200% attack speed
+this skill now gets invincibility
+this skill deals damage and deals extra damage with each buff he has
Green skill: Lasso
Woody lassos the furthest enemy, pulling them to Woody, stunning them for 10 seconds and deals Z (Normal) damage. Enemies hit by the lassoed enemy also are dealt X (Normal) damage.
Woody gains 3 stacks of hardy to him and all allies each time he use this skill.
+remove level cap
+this skill deals damage and stuns them, enemies hit also take damage
+Woody and allies gains hardy
Blue skill: Favorite Deputy
Woody deputizes 2 enemies with the highest Skill Power, dealing X (Fantastic) damage, charming them to fight for him for 7 seconds and received 1 stack of fatigue every second for 7 seconds.
+1 enemy targeted
+2 seconds charm
+this skill now deals damage and applies fatigue
Purple skill: Bullseye
Woody’s basic attack marks enemies with a Bullseye for 7 seconds. Woody’s allies gain X HP and X Armor negation each time they damage an enemy with a Bullseye. Enemies with a bullseye take X (Normal) damage per second and deals X less damage to Woody and his allies.
+200% healing
+2 seconds duration
+this skill also gains armor negation by attacking Bullseye enemies
+enemies now take damage per second and deals less damage if they have a Bullseye
Red skill: Round’em Up
Enemies with a Bullseye from “Bullseye” cannot gain any buffs and instead slows them to 80% for 3 seconds for each buff blocked by this skill. If this skill blocks over 10 buff, the enemy will be frozen for 10 seconds.
Woody and his allies now immune to charms and instead heals for Y HP, the charm also send back to enemies with a Bullseye.
Woody’s basic attacks now targets to the furthest enemy and also deals damage between Woody and the furthest enemy equal to a basic attack, the front most enemy also marked with a Bullseye.
The slow has a chance to fail against enemies above level Y.
Additional Stat Boosts:
+Y skill power
+Y max HP
+Y basic damage given to allies by “Giddy-Up”
+enemies are slowed for each buff they were blocked by Bullseye and will be frozen after an amount of buff blocked
+Woody and his allies now immune to charms and instead heals and send charm back to enemies
+Woody will instead will target to the furthest enemy and other enemies are dealt damage
Disks
“Batteries Included” from Buzz Lightyear
+Y skill power
Enemies who are frozen takes Y Fantastic damage per second
“Giddy-Up” heals Woody and his allies Y HP
+120(+120 per star) energy when a Bullseyed enemy is KO’ed
+Precised enemies deals 15%(+15% per star) less damage to Woody and allies and are Bullseyed for 1(+1 per star) seconds
+50% skill power
+20(+20 per star) energy gain
+Enemies take damage when they are frozen
+“Giddy-Up” now heals allies
+Precise enemies deals less damage and are Bullseyed
“My Favorite Deputy” from Jessie
+50% skill power
+this disk gain basic damage
+0.25(+0.25 per star) seconds original stun length, the first use of “Lasso” stuns longer
So how is this refresh?
0 voters
Any comments to improve next refresh, let me know
And I will continue this cycle
Plan Ch9
Yax
Background:
Yax is one the heroes released in game, you can get it after a few campaign levels has finished( medals by finishing the 21th level at past and instantly got at level now). His basic method is healing by using “Natural Healing”. He can also deals some damage to enemies and slows them, so he can stay longer, at first.
Reason why I want to refresh him:
Remember a challenge called “Ohm-less”? This challenge need you to beat a hard city watch without him. Now this challenge is a piece of cake because many and many heroes are better than him. Also it is 0.000000001% to see Yax in Challenger tier to defense, apart from to be farming hands. He can easily be KO’d by others and buff the opponents a lot of fast finishing points.
So why he is useless now?
So how to solve this paper with a lot of holes?
Just make him heals more and damages more may help him.
Yax
Base stats:
+1000% Max HP
+500% Skill Power
+500% basic damage
Skills
White Skill: Natural Healing
Yax removes all debuffs and heals everyone on his team X HP instantly and X HP each over 8 seconds and gains 5 stacks of hardy each. This skill heals 5% extra HP for every 7.5% HP the ally is missing and heals X more HP for each stack of fatigue originally the ally has and additional X HP for each other debuff is cleansed by this skill.
Yax cannot be blocked to use this skill by hex.
+500% healing, healing change to instant and healing amount over 8.0 seconds, equal to original heal HP
+this skills removes debuffs and heals more for each defuffs
+this skills heals more HP for each amount of HP an ally is missing
+this skill can trigger bypass hexing
Green skill: Flower Power
Yax summons his flower power to deal X damage to the closest enemy and knock them back and heals the front most ally X HP.
+300% damage
+this skill knocks back enemies
+this skill heals the front most ally
Blue skill: Body Odor
Yax releases a noxious cloud that deals X damage to enemies over 10 seconds, silencing them for 10 seconds and applies 1 stack of weakness every second for 10 seconds.
Yax deals 25% more damage by this skill for each 5% HP he is missing.
+500% damage
+this skill silences enemies and applies weakness
+this skill deal more damage to each amount of HP is missing
Purple skill: Chill Vibes
Yax’s chill vibes deals X (Fantastic) damage to all enemies per second, blinds enemy for 10 seconds nd reduces enemies’ attack speed by 40% for 20 seconds. These effects cannot being dodged, evaded, immuned, and cannot be reduced by tenacity.
This skill will trigger once at start and when any allies falls below 25% of their Max HP. This skill can trigger unlimited times.
+remove skill cap
+25% slow
+10 seconds duration
+this skill deals damage and blinds
+this skill can trigger unlimited times and trigger once an ally falls below 25% of their max HP
Red skill: Total Relaxation
Yax is berserk as he has at least one ally on his team.
Yax and his allies heals X HP for each ally becomes berserk.
Yax steals 400 energy from the enemies reach 900 energy while being damaged by “Body Odor”.
The energy steal has been reduced if enemies are above level Y.
Additional stat boosts:
+Y Skill Power
+Y Max HP
+Y damage to “Body Odor”
+the remove of energy now is steal
+Yax is berserk if he has at least one allies
+this skill heals allies if any ally are berserk
Disks:
“Chill Yax” from Frozone
“Natural Healing” gives whole team Y basic damage and skill power, stacking with each use
+12(+12 per star)% conservation
+80(+80) starting energy
+20(+20 per star) seconds battle time limit
+500% basic damage, additional skill power
+4(+4 per star)% conservation
+this disk gains additional energy
+this disk extend the time limit of battle
“Musk Yax” from Finnick
+Y skill power
+Y Max HP
+“Chill Vibes” last 2(+2 per star) seconds longer
+Enemies’ energy will reduce to 700(-50 per star) energy once they reach 900 energy while being damaged by “Chill Vibes”
+1000% skill power
+this disk gains Max HP
+0.5(+0.5 per star) seconds duration
+reduces enemies’ energy if they are affected by “Chill Vibes”
Ch10
Flynn Rider
Background
Flynn Rider is one of the first heroes releases in 2020, and maybe one of the worst heroes released in 2020. This guy only relies on sap to control enemies. He can reduce enemies’ energy gain and even steal some of them…but still probably he is not a control hero.
Reason why I refresh him:
Yeah only that thing cannot pass the control assessment, so no people will upgrade him. And his damage is somehow not enough and also Max HP is too less for a front line. So it’s lacking behind, maybe even worse than Basil…
So why he is far behind on game?
1.Lack of skills
A control hero need to apply many debuffs to enemies, but Flynn Rider didn’t do so much to shred enemies. Also he can’t deal a lot of damage apart from Invasion. At last, he can steal some energy and reduce basic damage from enemies, but still not enough to conter some tricky enemies.
Flynn Rider
Base Stats
+300% max HP
+200% Basic Damage
+200% skill power
Skills
White Skill: Roguish Strike
Flynn rapidly strikes at enemies, dealing Z damage to the enemies in front of him over 3 strikes and removing X armor from enemies. Flynn also grants he and his allies reflect for 8 seconds. This skill deals X more damage for each 100 energy he has.
+100% damage
+this skill now removes armor
+this skill deal more damage for each amount of energy Flynn Rider has
+this skill now grant his team reflect
Green skill: Thief’s Opportunity
Flynn dodges a melee attack and counters his attack, dealing X damage to them, sapping them for 18 seconds and stealing 300 energy.
This skill cannot be dodged if the enemy are already sapped.
The amount of energy stolen is less effective against enemies higher than level Y.
+150% damage
+7 seconds sap
+50 energy
+this skill cannot be dodged if the enemies are already sapped
Blue skill: The Smolder
Flynn “smolders” in front of enemies, dealing X (Fantastic) damage to each enemy nearby him, silencing them for 13 seconds and sapping them for 13 seconds.
Flynn heals X HP and gains 200 energy for each enemy he saps. Any sapped enemies lose X reality and X (Fantastic) damage per second.
The debuff has a chance to fail against enemies higher than level Y.
+4 seconds sap
+50 energy gain
+this skill deals damage, silence enemies and heals himself
+sapped enemies will receive debuffs
Purple skill: Stolen Goods
When Flynn damages an enemy with “Roguish Strike”, he steals 120 energy from them.
Whenever Flynn and his allies steal energy, they gain at attack of hardy and gain X skill power and basic damage.
+remove level cap
+30 energy stolen
+allies gain skill power and basic damage whenever they steal energy from enemies
Red skill: Done Deal
Allies also receive 70% energy Flynn steals with “Roguish Strike” and “Thief’s Opportunity”.
Flynn and his allies steal 2 energy from enemies for each basic attacks.
Enemies damaged by “Roguish Strike” lose X basic damage over 2 seconds for the rest of the wave.
The energy gain are less effective and the energy steal has a chance to fail with allies about level Y.
Additional Stat Boosts
+Y basic damage
+Y max HP
+Y damage to “Thief’s Opportunity”
+30% energy share
+25% basic damage loss
+Allies can steal energy for each basic attacks
Disks
“Cozy Night” from Rapunzel
+Y skill power
+Y Armor
Enemies who are charmed by this skill take Y Fantastic damage
Each time Flynn saps an enemy, they have a 20%(+20% per star) chance of being charmed equal to the original duration of sap, stacking with each sap and cannot exceed more than 45 seconds
Enemies charmed by this disk receive 1 stack of fatigue per second
+20% skill power
+20% armor
+the charm now equals to original duration of sap
+Enemies charmed by this disk recieve fatigue
“Street Smart” from Aladdin
+Y Max HP
+Y basic damage to yellow team allies
The active debuffs on enemies damaged by “Roguish Strike”, “Thief’s Opportunity” and “The Smother” are increased by 5(+2 seconds), the total length of each debuff cannot exceed 40(+5 per star) seconds
The cool down of “Thief’s Opportunity” is decreased by 2(+1 per star) seconds
The battle time limit is increased by 10(+10 per star) seconds
+20% max HP
+20% basic damage
+0(+1 seconds ) per star debuff duration extend, the expansion of the disk now also applies to “Roguish Strike” and “The Smolder”
+set a total time limit and extended battle time limit
I think my refresh have some problems, so
what should I change with next plan?
And next time I will try to refresh Wall-E, I heard it has some problems.
P.S I can’t post a poll because I am using my phone(not my tablet) to type the last 2 plan because I have something busy
I haven’t been online these days because I needed to visit the relatives as it’s Chinese New Year. Anyway, I must continue my projects.
Plan Ch 11
WALL-E
Background
WALL-E is a control hero that added in 2018. He provides 2 types of 5-second disables to enemies and a decent knock back distance. He also gives allies energy, making some energy relying allies rely on this robot.
Reason why I need to refresh him again:
Originally Perblue refreshed him once at last year, but I think it’s still something missing. I still see 5 seconds disable length which is still too less for PvP, even in invasion.
So why he has these problems?
WALL-E
Base Stats:
+400% Max HP
+100% skill power
+200% basic damage
Skills:
White skill :Extinguish
WALL-E flies through enemies with a fire extinguisher. Enemies take X damage over 5 seconds, and are frozen for 12 seconds. This skill also sends all stacks of fatigue to enemies from WALL-E and it’s allies.
+remove skill cap
+500% damage
+7 seconds freeze
+this skill now send back fatigue to enemies
Green Skill:Solar Power
WALL-E uses solar panel, dealing X (fantastic) damage and blinding them for 8 seconds, this skill also grants allies 500 energy and heals them for X HP.
The blind duration cannot be extended to over 25 seconds.
+remove skill cap
+3 seconds blind
+140 energy gain
+this skill now deals damage and heals allies
Blue skill: Compactor
WALL-E creates a garbage box and push it at the closest enemy, knocking them back and deals Z damage. This skill deals 50% more damage and knocks 20% further per 10% HP WALL-E is missing.
Whenever WALL-E and its allies use their active skill, they gains Y faith. Faith reduces the amount of damage a hero takes from True damage.
+300% damage
+this skill deals more damage and knocks further if WALL-E has amount of HP is missing
+WALL-E and its allies gains faith if they use their active abilities
Purple skill: Energy-in-a-cup
WALL-E deals X (True) damage to all enemies and grants it and allies 1000 energy and X Armor at the start of each wave.
WALL-E cannot be debuffed and all allies are also immune to saps and Hexes.
+860 energy
+now WALL-E and allies can block unlimited saps instead of 5, this skill also block hex, WALL-E are immune to debuffs
+this skill now deals damage
Red Skill: Robot Reflections
When enemies are blinded by any sources, their skill that deal damage will also miss and they will take back damage insted.
Energy granted to allies from any sources are increased by 75% when they are below 75% of their max HP.
WALL-E and allies take 1% less damage for each 100 energy they have.
Blinded enemies missing with their damage skill has a chance to fail against enemies above level Y.
+enemies will miss their damage skill and take back their damage if they are blinded by any sources that include but not limited to “Solar Power”
+25% energy granted
+25% energy increase cap, can be granted by any sources
+WALL-E and allies take less damage for each amount of energy they have
Disks:
“Rusty Sidekick” from Dash
+Y skill power
Enemies take Y Fantastic damage per second they are blinded
+20%(+20% per star) Disable length to WALL-E and allies
+Allies gain 15(+15 per star) energy when they disable an enemy
+150% skill power
+blinded enemies now take damage
+17%(+17% per star) disable length
+8(+8 per star) energy gain when allies disable an enemy
“Legacy Hardware” from Kelvin Flynn
+Y skill power
for every 100 energy an ally has, they gain X basic damage
+1000(+1000 per star) Max energy to WALL-E and allies
Enemies cannot get buffs for 2(+1 per star) seconds whenever an fatigue blocks a buff from allies
+50% skill power
+50% basic damage, -300 energy per count
+800(+800 per star) max energy
+enemies cannot get buffs if a fatigue block an ally buff
Ch12
EVE
Background
This robot is one of the few 3-star hero in game. She is released after a few months the game has started. She is a decent hero that send debuffs to enemies, she can also deals big big damage to enemies and more-damage to disabled enemies, so she is better to part with control allies.
Reason why I refresh her:
Although she can double the damage to disabled enemies by “Combat Efficiency”, but saw her stats, I did not agree these will buff her a lot, so I seldom see her on any pvp or even in invasion, so i want to improve a lower 3-star heroes such as her.
The reason she deserves a refresh is:
EVE
Base stats
+400% max HP
+300% skill power
+300% basic damage
Skills:
White skill: Hand Cannon
EVE fires her plasma cannon to the middle of the enemies, dealing X damage to all enemies, the closest enemy and the furthest enemy take X more damage and are frozen until they are taken Y damage. This skill deals Z more damage for each subsequent use.
+100% damage
+this skill now targets midline enemies, all enemies take the same base damage and the closest and farthest enemies take extra damage and are frozen
+this skill deals more damage for each subsequent use
Green skill: Shield Directive
EVE shields 2 weakest allies, cleansing all their debuffs, healing them for X HP and protecting X damage for next 12 seconds. Allies with this shield are immune to disables, reducing the damage income for 75% and block all extra damage that enemies to damage shielded ally applied from this skill. This skill also cannot being blocked, stolen or removed by any source.
Whenever shields applied from this skill is expired or destroyed, the cooldown of “Ion Shock” is reduced to 0 seconds and all enemies instantly take X true damage, even if they are invincible or berserk.
Whenever a shield is destroyed or expired, all allies gain 100 energy.
+1 more allies shielded
+5 seconds shield duration
+100% shield HP
+this skill cleases debuffs, heals, and reduce damage income
+Shield applied by this skill cannot be blocked, stolen or removed
+the cool down of “Ion Shock” is reduce to 0 seconds if the shields are applied by this skill
+alloes gains energy whenever a shield is destroyed or expired
Blue skill: Ion Shock
EVE’s charged blast deals X damage to the enemy with the highest skill power, stunning them for 9 seconds and transform all debuffs which were cleansed by “Shield Directive” from allies in additional applying 3 stacks of weakness to them.
If at least 3 enemies have at least 1 disable on them, EVE shoots 2 more charged blast to random enemies.
+200% damage
+2 seconds stun duration
+this skill now transforms debuffs cleansed by “Shield Directive” and additional applying weakness
+EVE shoots more charged blast if at least a amount of enemies are being disabled
+remove level cap
Purple skill: Combat Efficiency
EVE deals 200% more damage to disabled enemies, allies also deal X more damage to disabled enemies.
EVE and her allies gains 1 stack of strength when they damage a disabled enemy. Each stack of strength receives 10% less damage from all sources and is then removed.
+100% damage, allies also deal more damage to disabled enemies
+Allies grants stacks of strength when they damaged a disabled enemy
Red skill: Droid Disable
The duration of disables applied by EVE and her allies lasts 5 seconds longer if their duration is less than 9 seconds.
EVE uses “Ion Shock” at the start of each wave and the first use of “Ion Shock” stuns 12 seconds longer.
EVE heals X HP per use of “Ion Shock”.
The disable duration increases has a chance to fail against enemies above level Y.
Additional stat boosts
+Y Basic Damage
+Y skill power
+Y damage to “Ion Shock”
+2 seconds increased, 3 seconds max cap
+2 seconds increase of “Ion Shock”
+EVE now also heals for using “Ion Shock”
Disks
“It takes Two” from WALL-E
“Shield Directive” shields also heals Y HP every second
+Y Max HP
When any ally grant a shield, they gain Y armor
+30%(+30% per star) shield HP
“Shield Directive” now shields all allies
10%(+10% per star) extra damage blocked from shields which applied by “Shield Directive” are redirect to the original enemy, this skill also ignores reflect.
+20% healing, also grant max hp
+allies grant armor if they are shielded
+“Shield Directive” now shields all allies
+percent of extra damage to shield blocked are reflected to enemies
“Gift From the Heart” from Calhoun
+Y skill power
Any stunned enemies take X Normal damage per second
“Ion Shock” stuns 1.5(+1.5 per star) seconds
“Hand Cannon” spreads disables from the main target to the splash targets
+30% skill power
+Stunned enemies take damage
From now on, I will continue to have another plan once every 28 days.
Ch13
Calhoun
Background
Calhoun is a beta hero. Her skills are mainly to deal damage to enemies. “Laser Blast” can deal many damage to all enemies when she is get buffed from “Sweet Revenge”. Also “Dynamite Gal” can threaten backline enemies with some damage and “Cybugeddon” can cable some DoT to enemies. These can also deals bonus big damage to enemies from “Cy-bug” Attack". Hence, it’s decent for a starter team.
Reason why I refresh her:
That is very easy, her damage is still far from newest characters’ HP, so it’s expected that she will not able to deal with a lot of enemies, so it’s always bad to deal with enemies, so it’s too weak in arena and Coliseum.
So why she is so weak?
Calhoun
Base stats:
+300% Max HP
+300% skill power
+300% basic damage
Skills:
White skill: Mega Blast
Calhoun fires a megablast that deals Z damage to all enemies and stunning them for 7 seconds. This skill deals Z more damage for each disable an enemy has.
For each Calhoun’s ally was KO’ed, she gains 1000 energy and cannot be hexed for the rest of the wave.
+200% damage
+this skill now stuns enemies
+this skill deals more damage for each disable enemy has
+Calhoun gains energy and cannot be hexed when an ally is KO’ed
Green skill: Dynamite Gal
Calhoun surprises the enemy backline with a grenade, dealing X (Fantastic) damage to each enemy and dealing 100% more damage if one of the enemies hit are Most Wanted enemies.
+300% damage
+change damage type to Fantastic damage
+this skill deals more damage when it hits the most wanted enemy
Blue skill:Cybugeddon
Calhoun throws a cy-bug her foes. They take X damage over 3 seconds , their movement speed and attack speed are slowed to 5% for 3 seconds and received 10 stacks of fatigue. The slow last 2 seconds longer for each 10% the ally with the lowest hp is missing.
If Calhoun has the lowest hp among she and her allies, she also heals X HP over 3 seconds by each time using this skill.
+200% damage
+this skill now slow enemies and applies fatigue
+the skill slows longer if a certain max hp from the lowest hp allies are missing
+Calhoun heals when she has the lowest hp among her team by using this skill
Purple skill: Sweet Revenge
For each Calhoun’s allies are ko’ed, she gains X basic damage, 100% attack speed and movement speed, and each attack to enemies also applies 1 stack of weakness to them until all allies is revived by any sources.
Whenever Calhoun fails below 50% of her max HP, she gains X skill power, 10 stacks of hardy and are immune to disables.
+200% basic damage
+this bonus now based on skill power
+this skill increases speed and applying weaknesses to enemies she hit, these buffs lasts until all allies are revived
+Calhoun gain buffs whenever she reaches 50% of her max hp
Red skill: Cy-Bug Attack
When Calhoun first time reaches 0 hp,she heals herself by X HP and instantly use “Cybugeddon”. This use deals 200% more damage. “Cybugeddon” now applies 1 more stack of fatigue for each 10% of their max hp an enemy is missing.
Calhoun’s attacks deals bonus damage to enemies equal to 150% of the enemies’ armor.
The fatigue stacks has a chance to fail and all the bonus damage from this skill is less effective against enemies above level Y.
Additional Stat Boosts:
+Y skill power
+Y max HP
+Y damage to “Cybugeddon”
+75% armor to bonus damage
+“Cybugeddon” instead applies 1 stack of fatigue for a percentage of enemies’ hp is missing
+Calhoun now revives and the first use of “Cybugeddon” deal more damage
Disks:
“Another Castle” from Violet
Y HP shield to allies at start of each wave
+Y skill Power
Shield lasts for 15(+15 per star) seconds
Whenever the shield is expired, destroyed, stolen, removed or copied, the Most Wanted enemy and the enemy with the most HP are applied 5 stacks of weakness that last 3(+3 per star) seconds and are reduced their max HP to 10% of their original max HP for 3(+3 per star) seconds
+300% shield HP
+0(+10 per star) second(s) shield duration
+this disk grants additional skill Power
+If shield from this skill is removed by any sources, enemies will receive debuffs.
“Power Of Love” from Felix
+Y basic damage
“Laser Blast” deals Y more damage
When each buffs from “Sweet Revenge” is removed when all allies are revived, Calhoun and all gains Y Max HP.
Calhoun revives an random ally for each 5(-1 per star) use of “Laser Blast”
Calhoun gains 200(+200 per star) energy at the start of each wave or when an ally is KO’ed
+20(+20% per star) energy gain on enemy defeat
+200% Basic damage
+8%(+8% per star) energy gain
+“Laser Blast” deal more damage
+Calhoun gain max hp if all her allies are revived while all buffs from “Sweet Revenge” is removed
+Calhoun now revives an ally for each few times she use “Laser Blast”
+Calhoun gains energy when the start of each wave and per ally is KO’ed
Ch14
Miguel Rivera
Background
Miguel was been playable in around 2019. He is the mainly healing characters in the game, as he continously heals his allies by his heal notes. He also provides little additional skill power to allies and debuff enemies. He are disallowed to do the reverse because he cannot be charmed. At last, he can buff allies more and shred enemies better for each note is effecting by on the screen. But many people don’t want to use him because he can’t be soon to cover big damage to allies.
So why he can’t support allies fast?
Miguel Rivera
Base stats:
+300% max HP
+300% basic damage
+400% skill power
White: skill: Crescendo
Green skill: Sharpen
Blue skill: Flatten
Purple skill: Serenade
+200% skill power, the extra skill power now are defined by skill power
+enemies now take damage from this skill
+Enemies are slowed at the start of each wave
Red skill: Uplifting Music
+removed skill cap
+50% max HP increased
+this skill gives additional hardy from the start of each wave
Disks
“Lost Dog Found” from Jessie
+Y basic damage
+Miguel deals Y fantastic damage each time he use “Crescendo”
“Serenade” also grant allies +100%(+100% per star) attack speed per note in the battle
Allies take 10%(+10% per star) less damage whenever they have healing note or sharp note
+100% basic damage
+80%(+80% per star) attack speed
+Miguel now deals damage using “Crescendo”
+Allies take less damage whenever they receive buff note
“Frozen Melody” from Elsa
+50% armor lost
+50% skill power
+0(+2 per star) seconds freeze, dealing damage and applying frost
+Enemies begin with flat notes