Bo Peep
Since her introduction in Update 1.10.4, Bo Peep was overshadowed by both tanks and damage dealers, especially Ducky & Bunny, introduced in the same update. Her high stats allowed Bo to stay on top of the Arena for some short time, but her low skill synergy and powercreep led to her downfall. The point of this refresh is turning Bo Peep from a mediocre tank to a monstrous damage dealer, while keeping and increasing her tools for protecting allies.
Base stats
- Increased Max HP
Skills
Deflection Spin
Passive: Bo Peep blocks every 3rd projectile targeted at her and every 5th projectile targeted at allies behind her. If she blocks a projectile targeted at herself, she gets 30 energy.
Active: Bo Peep spins her staff while walking forward until she runs out of energy, dealing damage, blocking all projectiles from passing her, decreasing armor for 4 seconds and knocking back enemies she hits.
- Moved passive from “Projectile Wrangler”
- Added projectile blocking if an ally is targeted
- Added bonus energy for blocking projectiles
- Added armor decrease
Billy, Goat and Gruff
Bo Peep calls in Billy, Goat and Gruff to headbutt the closest enemy, dealing damage, blinding them for 14 seconds and knocking them back. If after the hit Billy, Goat and Gruff run through an enemy with decreased armor, they deal 75% damage to them and blind for 10 seconds. Blinding lasts for 4 seconds less for each next enemy they hit.
- Increased damage
- Increased Blind duration
- Added bonus damage and blinding to other enemies
Field Training
Bo Peep dodges a melee attack and counter attacks, dealing damage. She can dodge a melee attack once every 7 seconds. If Bo Peep hits an enemy with decreased armor with that skill, it sets the cooldown for “Billy, Goat and Gruff” to 0 seconds.
- Increased damage
- Added cooldown reset for “Billy, Goat and Gruff”
Unexpected Journey
Bo Peep gets 60% less damage from enemies with decreased armor.
If Bo Peep gets disabled by an enemy, she gets 100 energy. She gets 150 energy if disabled while using “Deflection Spin”.
- Changed skill name
- Added damage decrease to enemies with armor removed
- Added bonus energy gain
- Removed projectile blocking
Not Toying Around
Every time an ally or an enemy is KO’d, Bo Peep’s armor and reality are increased for the rest of the wave. She saves 30% of that bonus for the next wave.
If Bo Peep loses 25% or more of her Max HP in one hit, she uses “Billy, Goat and Gruff”.
If an enemy steals 200 energy or more from Bo Peep at once, she gains “Reflect” for 3 seconds.
- Added bonus armor and reality when enemies get defeated
- Added bonus armor and reality for the next wave
- Added “Billy, Goat and Gruff” triggering if Bo Peep loses too much HP
- Added “Reflect” if too much energy stolen
- Increased passive Max HP buff
- Added passive Evasion buff
- Removed passive “Billy, Goat and Gruff” damage buff
Bo Peep’s Memory Disks
“On the Lamb” from Woody
- Removed armor decreasing from “Deflection Spin” per memory disk level(Moved to the skill itself)
- Added armor to allies for 9 seconds per memory disk level if “Billy, Goat and Gruff” are used
- Increased bonus damage for allies against enemies with armor decrease from 15% to 20% per memory disk star level
“Flock Jacket” from Joy
- Increased healing from projectile blocking per memory disk level
- Added healing from dodging attacks with “Field Training” per memory disk level
- Increased improved healing from 8% to 12% per memory disk star level