Melissa Chase
With a black belt and a mind of a hacker, this feisty gal brings out the worst in her and unleashes her deadly wits on enemies.
“No thanks. I’ve got an adequate buffer zone.”
Entrance: Melissa cruises in.
Victory: Melissa shrugs with a smirk.
Knock Out: Melissa smacks her face.
Role: Damage
Position: Front
Trial Team: Yellow
Damage Type: Normal Damage, Fantastic Damage
-Effects: Silence, Weakness, Stun, Pierce, Shatter
+Effects: Energy Self, Hardy, Cleanse, Determination
-Stats: Armor Decrease, Reality Decrease
+Stats: Basic Damage Increase, Skill Power Increase, Armor Increase, Reality Increase, Max HP Increa’se, Crit Damage Increase, Attack Speed Increase
Skills:
Martial Artist
Melissa does the signature Knife Hand Strike at the closest enemies, dealing x Normal Damage, Silencing, and applying 4 stacks of Weakness to each enemy hit for 8 seconds.
If Melissa strikes enemies with more than 50% of their max HP she then does a Leopard Punch, dealing x bonus Fantastic Damage, Piercing, and reducing their Armor and Reality by 150% for 8 seconds.
Hacker Whacker
Melissa hacks into an R.C Airplane as it flies through the enemies, dealing x Fantastic Damage as well as Stunning and applying 5 stacks of Weakness to all enemies hit for 6 seconds.
Guitar Grind
Melissa grabs hold of a guitar and strums it loudly, dealing x Fantastic Damage to all enemies as well as Shattering and Silencing them for 8 seconds. For each enemy hit, Melissa gains 200 energy and x Basic Damage and Skill Power. Melissa keeps 100% of these buffs from wave to wave.
Ruling Cool
When Melissa applies Weakness on an enemy, the cooldown for “Hacker Whacker” and “Guitar Grind” are reduced by 3 seconds.
For each stack of Weakness Melissa applies, she gains 250 energy and 6 stacks of Hardy. When Melissa uses a stack of Hardy, she gains x Armor and Reality for the rest of the wave while the enemy dealing the most damage takes 45% of their Max HP as Fantastic Damage.
Street Smart Redhead
When Melissa has 500 or more energy, she gains 250% Attack Speed and deals 300% more damage to enemies with Weakness. Every time Melissa damages an enemy with weakness, she gains 200 energy.
When Melissa deals 5% or more of an enemy’s Max HP as damage, she immediately Cleanses herself and gains 4 stacks of Hardy.
Additional Stats Boosts:
+x damage to “Martial Artist”
+x Max HP
+x Skill Power
Friendships:
Shank: Street Shuffle
Melissa decides to head down to the midway to rack up on some Cola and popcorn, normally she’d get there around the afternoon but her plan’s been cut short as she sees Shank and her gang doing their usual street run. Interested about their supposed street game, Melissa pursues Shank and her gang.
Allies Cleanse Themselves While Attacking Weakened Enemies
Disk Memory: When allies basic attack enemies with Weakness, they are Cleansed and gain 200% Attack Speed for the rest of the wave.
+x Crit Damage
+x Armor to Melissa and allies
+x Reality to Melissa and allies
Allies: Nick Wilde, Fred, Luca and Alberto
Helga Sinclair: Don’t Get Too Cocky
Melissa starts to get bored as she was supposed to meet up with Milo and Zack at the park. She eventually decides to pass the time by scrolling the internet wondering if anythings up lately, she then sees Helga strolling through the park with Ian and Violet as she’s teaching them lessons about dating which catches her attention.
Disable Immunity
Disk Memory: Melissa is immune to Disables and gains 450 energy and 5 stacks of Determination whenever someone attempts to disable her.
+x Crit Damage
+x Max HP to Melissa and allies
Allies: Bowler Hat Guy, Hector Barbossa, Raya