Bowser Jr. Unlikely Concept

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Leave my mama alone, you bad man. I won’t let you take Mama Peach away!

The descendant of Bowser arms himself with his clown car arsenal and even masquerades as the Mushroom Kingdom hero, Mario to spread mischief to his enemies.

Role: Damage

Position: Middle

Stars: :star2: :star2:

Trial Team: Blue

Entrance: Bowser Jr.'s clown car lowers into the battlefield and Bowser Jr. pops out of the car.

Victory: (clown car) Bowser Jr. mocks the defeated enemy team
(paintbrush) Bowser Jr. cheers and raises his paintbrush

Defeat: (clown car) Bowser Jr. tumbles out of his clown car
(paintbrush) Bowser Jr. throws his paintbrush down on the ground and throws a tantrum

Basic attack: (clown car) Bowser Jr. fires a cannonball at the enemy
(paintbrush) Bowser Jr. swings his paintbrush at enemies

Skills

White Skill: Paint Switch
:sparkles: Fantastic Damage

Passive: Bowser Jr.'s basic attack depends on whether he’s in his clown car or holding his paintbrush. On the first wave, Bowser Jr. starts in his clown car until he uses his active and vice versa for his paintbrush.

Active: Bowser Jr. activates his clown car and rides it into the enemy team before jumping out of his clown car. The clown car deals X fantastic damage to the frontmost enemies, knocking them back, and applying 2 stacks of decay.

Bowser Jr. then pulls out his paintbrush and switches to melee attacks until he uses his active again.

When using “Paint Switch” while fighting with his paintbrush, Bowser Jr. turns into Shadow Mario and paints a big X that explodes dealing X true damage and applying drain to all enemies.

Bowser Jr. cleanses himself each time he switches weapons and can begin the next wave with his paintbrush.

Green Skill: Clown Boxer
:fist: Normal Damage

Skill (clown car only): Bowser Jr. activates the boxing gloves on his clown car then flies to the closest Tank enemy and punches them 6 times, dealing X damage with each hit, and knocking them back on the last punch.

If there are no Tank enemies in combat, Bowser Jr. will target the closest enemy.

Passive (paintbrush only): Bowser Jr. gains X armor and reality. Bowser Jr. gains 25% of these buffs each time he switches to melee attacks from “Shadow Paint” for the rest of the wave. Bowser Jr. carries 15% of this buff over to the next wave.

Blue Skill: Graffiti Marked
:sparkles: Fantastic Damage

Passive (clown car only): Bowser Jr. gains X basic damage. Bowser Jr. gains 15% of this buff each time he switches to ranged attacks, or vice versa for the rest of the wave. This buff can be carried over to the next wave.

Skill (paintbrush only): Bowser Jr. turns into Shadow Mario and runs to the enemy with the most buffs applied and paints an M on them, removing all of their buffs. The target enemy takes X damage for 7 seconds before the M disappears.

While using this skill, Bowser Jr. is untargetable and immune to disables.

Bowser Jr. prefers to paint the M on enemies with reflect with this skill. If no enemies have any active buffs, Bowser Jr. will target the enemy with the highest skill power.

Purple Skill: Son of Bowser
:fist: Normal Damage

For every 3rd basic attack Bowser Jr. performs, he’ll charge up and knock back enemies. Depending on his basic attack, Bowser Jr. can do the following.

Clown car: Bowser Jr. charges up a cannonball and fires at the closest enemy dealing X damage and knocking them back.

Paintbrush: Bowser Jr. unleashes a big swing dealing X damage to enemies before him and knocking them back.

Red Skill: A Koopa’s Journey

Bowser Jr. now shares the buffs from “Clown Boxer” and “Graffiti Marked” with his allies. Allies gain 10% of these buffs that are also carried over to the next wave.

Enemies damaged by the big X from “Paint Switch” also have their attack and movement speed reduced by 75% for 7 seconds.

The slow has a chance to fail against enemies above level X.

Additional stat boosts

  • +Z basic damage
  • +Z skill power
  • +Z tenacity

Friendships

MeilinLee_NarratorPortrait
Bowser Jr. - Meilin Lee
Parental Issues
Armor and Reality buff benefits

  • Bowser Jr. and his allies gain X armor and reality for the first 15 seconds of each wave if there’s at least 1 Tank or Damage role enemy

  • Yellow Team enemies lose X basic damage

  • Damage role enemies lose X skill power

Bowser Jr. and his allies carry an additional 7% of the armor and reality buffs from “Clown Boxer” over to the next wave. Bowser Jr. and his allies take 18% less damage when they have an armor or reality buff.

  • +7% armor and reality per star

  • +18% less damage per star

Lock_Shock_and_Barrel
Bowser Jr. - Lock, Shock, and Barrel
Shadow Quartet
“Graffiti Marked” instant K’Os

  • max hp

  • “Graffiti Marked” deals an additional X True Damage to the main target

If the enemy is below 20% of their max hp when Bowser Jr. applies the M from “Graffiti Marked”, they are instantly K’Od instead, even if they are Beserk, Shielded, or Invincible. Bowser Jr. can instant K’O enemies this way once every 5 seconds.

  • +20% of max hp per star

Enjoy!

4 Likes

Great Concept :+1:

1 Like

Very Nice Concept! This is one of the best concepts I’ve ever seen on the forums! Congrats! Keep up the good work!

2 Likes

Such a wonderful concept! Love it so much

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