I’ll try to improve his skills though… not my format though…
Winnie the Pooh, a mid Control Character equipped with his jars of hunny and his friendliness. His knack for being very optimistic during times of despair will let him win his battle.
“Might I have a teeny tiny of a small smackerel of honey?"
BASIC ATTACK: Scoops a handful of ‘hunny’ and throws it at the enemy
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WHITE: “Honey Smash”, when he activates this skill, he stops his Basic Attack and looks at the jar, only to find it empty. He then throws it at the closest enemy and stunning them for 4 seconds. After executing that skill, he takes another Jar of ‘Hunny’ and prepares his Basic Attack. Deals Normal damage.
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GREEN: “Healing Hunny”, instead of throwing the ‘hunny’, he eats it, granting him health and energy.
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BLUE: “Think, Think, Think”, stops throwing ‘hunny’ and sits down and thinks about life for 2 seconds. After that, he stands up and shares his allies what he has thought about, granting his allies Reality for 13 seconds.
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PURPLE: “Extra Sticky Hunny", every 3 basic attacks, Pooh throws a scoop of ‘hunny’ a little bigger than the others and throws it at the closest enemy, slowing them down for 4 seconds. Deals Normal Damage.
APPEARANCE: Based on his appearance in the classic cartoon, The Many Adventures of Winnie the Pooh.
ENTRANCE: He enters the fight eating his jar of ‘hunny’, then realizes that his allies are ready to fight, so he prepares a fighting stance
VICTORY: Looks warily of enemies, then finds out that there are none left, so he sits down and happily eats his ‘hunny’
DEFEAT: Drops his Jar of ‘Hunny’ and it rolls away, causing him to run after it.