Bushroot hero concept
Stars at beginning:
Role: Support
Position: Mid
Team: Red
Entrace: Bushroot walks on giant branch and jump into his position
Victory: Bushroot laughs as different plants appear around him
Defeat: Bushroot rots and slowly dissapear.
White skill: Nature ally
Bushroot summon a plant, it have X HP and deal X damage per hit, when summoned plant reaches 0 HP, closest ally to plant is healed by X HP.
Only 5 plants can fight at once.
If Bushroot can’t summon more plants, plant with lowest HP dies automatically and heal 50% more the closest ally.
Green skill: Power of nature
Bushroot heals all allies by X HP. Allies are also cleaned from all debuffs.
Cleaning debuffs have chance to fail on allies above level X.
Blue skill: Thorny problem
Bushroot creates giant thorns, stunning all enemies for 3 seconds and dealing X damage.
Enemy with highest basic damage is stunned for 10 seconds and have all buffs removed, this target’s HP is also reducing by 1% every 1 second, Bushroot is healed by 200% of amount which the target is losing. Thors ignore enemy’s tenacity.
Bushroot’s HP gain is lowered if the target is above X level.
Purple skill: Nature’s protection
Every 5 seconds if ally’s HP is reduced to 25%, that ally receive shield that has X HP and doesn’t expire and can’t be stealed or removed, ally is also healed by X HP every second while have shield.
Every 10 seconds, ally with lowest HP become invincible for 5 seconds.
Invincible buff have chance to fail on allies above X level.
Red skill: Deep roots
In addition to healing from [Power of Nature] allies gain 2 stacks of Hardy.
Everytime a plant dies from [Nature ally] Bushroot’s attack and movement speed increase by 10%.
Additional stat boosts:
- Extra basic damage
- Extra HP
- More Reality
Hardy buff fails on allies above X level.
Friends
Yax - Strength of nature
Disk
Allies gain tenacity and evasion
- +X skill power
- Allies are healed by X HP every 2 seconds
- Allies gain 5 tenacity (+5 per star)
- Allies gain 3 evasion (+3 per star)
Megavolt - Kill Darkwing!
2 targets on [Thorny problem], bigger self HP gain
- +X basic damage
- +X HP
- [Thorny problem] targets 2 enemies with the highest basic damage around enemies
- The targets from [Thorny problem] loses 0.5% more HP per second (+0.5% HP per star)