So… I don’t understand the bonus points. Or more, HOW they’re earnt.
SOUNDS obvious, do the thing the points say, get more of them but then the problem is… it sort of doesn’t work.
At least, not in a way I’ve been able to make sense of.
Let’s use this season as an example. The bonus points are for “each time damage is dealt” and “all Fantastic damage dealt to opponents”.
Sounds simple, right?
Now here’s the issue I’m having figuring these out, for the first points, I’ve already made an outright topic about, but to summarize, the points actually gained by individual hits seemed inconsistent. 1 hit got 90, 2 got 109 and an utter barrage of weak hits managed 209. (SEEMS impressive, but if the pattern shown by the first 2 hits holds true, that suggests it only did 7-8 hits when in actuality it did MUCH more)
For the second points, we have a case where one of the rules of the season negated normal damage, which actually provided an interesting insight.
Namely, taking out a team using fantastic damage exclusively only yielded 150 points, regardless of damage actually done. Seemingly independent of max HP, health recovery or shield. Some testing later revealed this to be 30 points per 100% fantastic damage per hero (Thanks to Moist and Taz for helping confirm this.)
Confusion around those aside, the issue comes from how much points can be gained from these went compared to quick wins.
I understand that the point of quick win points was to stop people from just posting their weakest hero and derive opponents from points THAT way, which I agree with strongly, but the problem I’ve always had with that was the encouragement of, what I call, “stalling heroes”. Heroes that don’t actually DO much for the team in question but just refuse to DIE long enough to run out the points there. Hades was the go-to for this for a while but he’s now been replaced by Kronk and Kermit and the like because SOMEONE thought whole team invincibility was a good idea.
Regardless, this creates a circumstance were if you ask ANYONE who goes through the PvP modes with any sort of competitiveness, they’ll tell you you’re outright wasting your time if you aren’t quick winning. THAT’S how prevalent the points are.
Quick win points cap out at 750, which would be fine, in my opinion, if it wasn’t for 2 things.
1: it stacks with bonus points.
and 2: bonus points seem incapable of reaching that high.
Next season’s bonus points are for “normal damage done” and “remaining HP.”
one is capped at 150, the other 200 (previous experimentation showed this). 350 points, in case you’re bad at maths.
In other words, even if someone manages to win with 100% normal damage and 100% remaining health, it’ll mean nothing compared to a team that deals almost all fantastic damage, kills itself in the process, but manages in 4 seconds.
I’ve always been of the opinion that bonus points should be comparable to quick win points, ESPECIALLY if the bonus points in question strongly favor a prolonged fight.