There is a lot of, " oh i should have thought about that" moments in this game.
What about your team level power… looking at it, as a single incident of a method…but really disney heroes is more of multiple mini-games.
That alone makes it deceptive if you dont keep a log.
I learnt that from the poker game from one of the surveys (fixed algorithm - its fixing either way)
So your team level power, the amount of heroes plus their power…when things get ridiculous hard, people never put themselves in a scale.
How many heroes do you have? How many are blue 2? Why does one blue 2 have 3 stars.
We see this alot in the arena and colloseum where a 16k can be ranked between two 20k players etc.
Why?
Most assume its the line up and thats half the answer.
Its a tale of two strokes.
One is where the scaling of the game is defeating its first established odds.
Two is that the balance of crimewatch is hung as a whole in odds of the other events.
So in one hand you need a lot of heroes for surge, on the other you need a team of 15 select, after that you need a team team of 5 elite, maybe 2 reserves.
All in all, players start having multiple heroes almost immediately and start powering them simultaenously.
Crimewatch doesnt punish you for getting stronger.
Is the scale disproportionate because of the games increase? Yes.
But crimewatch is only affected by this because of its requisite strategy… to keep everyone full hp, to sacrifice heroes with good skills but are under the radar.
For your next increase to have useful disks. To not increase dash knkwing the seperation of one badge will cost you when he was good where he was…
Overpowering useless skills.
Having more stars than you can currently handle.
If you cant handle it, it means youre winning somewhere else (arena etc.)
Not a punishment but a strategic balance that has “urbanized” beyond itself.