Collections are too strong for heroes.
every 100 levels this is 10% to all characteristics. besides, the acceleration of the set of energy, which is the worst improvement for such games.
In order. The improvement must be reduced by a factor of 10, so that a collection of 100 levels gives only +1% enhancement.
We tested all night with different players and this is what we got: the difference in 200 levels gives the player invincibility. a player who has 200 collection levels less than you can defeat you with great difficulty, the chance of victory tends to zero.
on the server where I play for 700-1000 + collection players, that is, the players are 3 times stronger than me. about the players who pay little so you can generally keep silent, they are stronger than such players 10-100 times.
Following. in addition to the increase in characteristics, these bonuses give the acceleration of the speed and the speed of gaining energy. The attack speed is okay, but the speed of energy is unacceptable in such games. after about 3 seconds, all 5 heroes are already using the white skill.
I’ve played games like heroes vs darknesss and juggernaut wars. it was the acceleration of energy that killed these games. those who paid little or played f2p simply left the game for other games, as they could not resist p2w players. the first game has closed, and the second is now played only by p2w players.
Do you want that? So we don’t have people in the game.
ps I am not interested in the opinion of the players. This is feedback for developers.
what to do I already wrote: collection bonuses should be reduced by 10 times. a player with 100 collection will differ from a player with 1 collection by only 10% increase in stats, but not, as it is now, by + 100%.