Collections are too strong for heroes

Collections are too strong for heroes.
every 100 levels this is 10% to all characteristics. besides, the acceleration of the set of energy, which is the worst improvement for such games.
In order. The improvement must be reduced by a factor of 10, so that a collection of 100 levels gives only +1% enhancement.
We tested all night with different players and this is what we got: the difference in 200 levels gives the player invincibility. a player who has 200 collection levels less than you can defeat you with great difficulty, the chance of victory tends to zero.
on the server where I play for 700-1000 + collection players, that is, the players are 3 times stronger than me. about the players who pay little so you can generally keep silent, they are stronger than such players 10-100 times.
Following. in addition to the increase in characteristics, these bonuses give the acceleration of the speed and the speed of gaining energy. The attack speed is okay, but the speed of energy is unacceptable in such games. after about 3 seconds, all 5 heroes are already using the white skill.
I’ve played games like heroes vs darknesss and juggernaut wars. it was the acceleration of energy that killed these games. those who paid little or played f2p simply left the game for other games, as they could not resist p2w players. the first game has closed, and the second is now played only by p2w players.
Do you want that? So we don’t have people in the game.

ps I am not interested in the opinion of the players. This is feedback for developers.
what to do I already wrote: collection bonuses should be reduced by 10 times. a player with 100 collection will differ from a player with 1 collection by only 10% increase in stats, but not, as it is now, by + 100%.

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Player feedback can matter too, but have it your way :man_shrugging:
Also, if you want the devs, ping @Loutre

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The english is so bad in the post.

Anyway uhhhhhhhhhhhhhhhhh how about no?

Plus this is just outright rude.

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I totally agree.
I started around the same time as a guild mate (380 days vs 410 days). My collection is 44 and theirs is 790. They said they always bought deals with cosmetic crates. I haven’t bought any; I only get them from contests.

44 vs 790. As you mentioned, it’s such a HUGE difference. I spar them for war and easily lose, but I fight the war opponent and easily win (they range from 50-200 collections).

Collections need to give less of an advantage as you said.

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Sorry for unnecroing the Topic. But I would say the Orange crates should just be more available for players.

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