I love this concept! But you didn’t add anything to be upgraded with these Disks.
Glinda the Good Witch of the South
Backline, Support
Source: Oz the Great and Powerful (2013)
Info: Though wrongfully framed and exiled, Glinda the Good Witch of the South remains a benevolent guardian to all her people. Kind and compassionate, she seeks to see the good in all.
Quote: You’re capable of more than you know.
Basic Attack: Glinda holds up her wand as it shines brilliantly, damaging 2 nearest enemies.
Entrance: Glinda floats inside a bubble to her spot. The bubble then pops as she lands gracefully onto the ground.
Victory: Glinda smiles as her wand glows with colors.
Defeat: Glinda gasps and drops her wand, shattering it on the ground.
Active: Glinda begins channeling her magic, becoming immune to all Disables for 5 sec and gaining X amount of shield. A wave of thick, white fog begins to roll across the battlefield from her team side, turning her allies Invisible for the duration. If the shield is destroyed, the ability will end prematurely.
This has a chance to fail on allies above X levels.
Passive: After the ability successfully finishes its entire duration, a portion of fog remains on Glinda’s team backline. Each following cast of Veil of Fog advances the fog further by one position (Backline -> Midline -> Frontline -> etc.) until the entire battlefield is covered.
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Green: Luminous Array
Glinda holds up her wand as it shines a brilliant beam of rainbow light, dealing X damage per second and Knocking the closest enemy back a short distance. The beam lasts for 4 seconds.
All enemies standing inside the fog are further push back over the beam’s duration, stopping once they are no longer in the fog or once the ability ends.
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Blue: Enchanted Bubble
Glinda points her wand skyward, creating a giant bubble that envelopes nearby allies for 5 seconds. These Allies cannot be chosen as a target (they can still be hit by AoE) by enemies outside the bubble over its duration.
Allies standing inside the fog AND the bubble are granted 15% damage reduction.
The Bubble protection might fail against enemies higher than level X.
The damage reduction Is less effective on allies higher than level X.
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Purple: Mist of Protection
Allies inside the fog are healed X per second.
When an ally standing inside the fog reaches 20% of their HP, Glinda grants them 2 seconds of Invisibility. This can only be triggered once every 3 seconds, and once per allies.
Friendship
Glinda/Merlin
Smoke and Mirror, Heal Invisible Allies
- Invisible Allies are healed for 1.5% of their missing HP (per star) every second. This bonus is increased to 3% when said ally is inside the fog.
- +X Max HP
- +X Improved Healing
Glinda/Sally
Aromatherapy?, Fog Reduces Dodge Chance
- Enemies inside fog has their Dodge Chance decreased by 10% per star (meaning if the dodge chance is 25%, the fog will reduce it to 22.5%)
- +X Skill Power
Wait I thought Oz the Great and Powerful is distributed by Disney?
Just Googled it, my bad, sorry.
It’s okay! It’s not the most popular movie after all.
Side question, but 3:45 on Saturday Central time would be 3:45 PM right? Or is it AM?
PM. I don’t think anyone’s awake at 3:45 AM
Wanna bet? I slept horribly
I tried to crop it, it still did not work. I cannot show a screenshot of the problem, cuz I cannot post a picture…
Very new forum members don’t have permission to post pictures… I can’t remember the exact requirement but you should be able to after a lil bit
LITTLE RED RIDING HOOD
1-star, Backline, Support Hero
Source: Into The Woods
Info: Little Red Riding Hood is a young girl with a seemingly-endless appetite who journeys into the Woods and finds unexpected adventures.
Quote: “Oh dear! How uneasy I feel…”
Basic Attack: Little Red Riding Hood throws cupcakes to her enemies
Entrance: Little Red Riding Hood enters by hoping to the battle with her basket
Victory: Little Red Riding Hood takes a cupcake of her basket and eats it.
Defeat: Little Red Riding Hood drops her basket to the ground.
White: Cupcake Happiness
Little Red Riding Hood throws a cupcake in the air and heals her allies for X HP.
Green: The Cape As Red As Blood
Little Red Riding Hood makes a twist with her cape, healing herself for X HP and charming her enemies for x seconds.
The charm has a chance to fail against enemies higher than level X.
Blue: A Small Delay
Little Red Riding Hood picks a flower from the ground and slows down her enemies for 5 seconds.
The slowing down has a chance to fail against enemies higher than level X.
Purple: I Know Things Now
At the start of every wave, Little Red Riding Hood, becomes invincible for 7 seconds.
Friendships
Little Red Riding Hood/Alice
“A Red Tea Party”, Slowing down causes X damage
+10 HP in every healing
+6% damage in basic attacks
Little Red Riding Hood/Robin Hood
“A Hoody Escort”, Purple Skill causes X damage per second for X seconds
+5 seconds of invincibility
What do you mean by that??
They mean there are no variables that players can upgrade. As the disc levels up, there should be numbers increasing but you don’t have any variables in your discs. If that makes sense.
I fixed my submission to include the varibles
Nice concept! I love Dragons.
Keep up the good work.
Just My opinion.
these concepts are so good! I have some fierce competition! Can’t wait to see who wins!
Very nice concept here’s an extra for an extraordinary concept.
Love it!
Really nice I enjoyed it so much!
Great job!
Davy Jones
Tank, 3 stars, Frontline
Quote: “Do you fear death?”
Entrance: A sea wave washes over your side of the screen and he emerges from it
Victory: Davy Jones plays his organ
Defeat: “Damn you Jack SPARROOOOOOW!”
Basic Attack: Slashes with his sword
WHITE: The Kraken!
Davy Jones calls on the Kraken and a colossal tentacle rises up with X Health. It takes about six seconds to get to its full height, after which, if not defeated before then, it crashes down on the enemy team, dealing X normal damage.
Davy Jones can have up to three Kraken Tentacles active at any one time
GREEN: Claw attack
Davy Jones attacks the nearest enemy with his crab claw. If the enemy in question is in front of him, he whacks them with his claw, knocking them back and dealing X normal damage. If the enemy is behind him (i.e. closer to your side of the screen than Davy Jones is), he instead grabs and throws them, also dealing X normal damage and throwing them back toward their own side of the screen.
(so basically the same effect, but the knockback is always back toward the opposing side)
BLUE: The Black Spot
At the start of the wave, Davy Jones inflicts the enemy with the highest Basic Damage with The Black Spot.
Heroes with The Black Spot take increased damage from “The Kraken!” and their other negative effects last 25% longer.
The Black Spot has a chance to fail against enemies over level X
PURPLE: Heartless Wretch
The Dead Man’s Chest appears in your back rank. While it is on the field, Davy Jones cannot be defeated but if it is defeated, so is Davy Jones.
The Chest has Davy Jones’ Health, Armour and Reality plus X
Friendships:
Davy Jones/Tia Dalma - Beating Heart
- The chest starts the battle with a shield (with X health)
- Davy Jones has increased Reality
Davy Jones/Ursula - Settled in Ink
- Inflict second Black Spot
- “The Kraken!” deals X additional damage
I still cannot post the picture…
Wait, Never mind! I just did it!!