[Concept] Zero

Zero concept


Stars at the beginning: :star2:
Role: Control
Position: Mid
Team: Yellow

Entrance: A grave appears in the middle of the battlefield from which emerges Zero.
Victory: Zero spins once.
Defeat: Zero becomes sad and goes down, disappearing in the ground.

Basic attack: Zero moves to the closest enemy, hitting this enemy with his head

White skill: Fetch Play :sparkles: (fantastic damage)
Passive: Zero’s basic attacks deal fantastic damage instead of normal damage.

Active: Zero flies to an enemy with the highest skill power, spinning very quickly around the target, dealing X damage, then stealing and removing from that enemy 75% skill power for 7 seconds, Zero grants stolen skill power for himself for the remainder of the wave.
While spinning Zero additionally blinds all enemies for 12 seconds.

Stealing and removing skill power has a chance to fail against enemies above level X.

Green skill: Bright Nose
Zero’s nose starts to bright so much that it blinds enemies for 12 seconds and scares them for 10 seconds.

Blind and scare have a chance to fail against enemies above level X.

Blue skill: Ghost’s Advantages
Zero becomes invisible for 5 seconds each time his HP falls below 75%, 50% and 25% for the first time in the wave. While invisible Zero becomes untargetable and receives 100% less damage from all sources.

Each time when Zero becomes invisible all his active debuffs are removed.

Invisibility has a chance to fail if Zero’s level is above X.

Purple skill: Blinded by Pumpkin
Enemies with blind have a chance of 30% to miss while using their skills.
Blinded enemies deals 50% less damage to Zero and his allies.

This skill has a chance to not affect against enemies above level X.

Red skill: Halloween Town Dog
Whenever ally blinds an enemy, Zero becomes invisible for 3 seconds.

Each time Zero becomes invisible his armor increases by X, reality increases by X and his basic damage increases by X for the remainder of the wave.

Invisibility has a chance to fail if the ally which blinded an enemy is above level X.

Additional stat boosts:
+X reality


Jack Skellington - How about Easter?


Scare applies fatigue

  • +X SP
  • Whenever an enemy gets scared, allies receive X SP
  • Whenever an enemy is scared they gain 1 stack of fatigue
  • Allies receive 10% less damage from enemies with a stack(s) of fatigue (+10% less damage per star)

Minnie Mouse - A Day Care for Dogs


’‘Bright Nose’’ heals allies

  • +X HP
  • +X armor
  • ‘‘Bright Nose’’ heals allies for X HP
  • ‘‘Bright Nose’’ removes from allies 4 debuffs (+4 removed debuffs from allies per star)

Great concept

Amazing Concept!

One note: stolen :kissing_heart: :stuck_out_tongue_winking_eye:

Fixed :memo:


Then it’s perfect


Amazing Concept!!!
Was delighted after reading it

(White)Wouldn’t stealing 75% skill power be OP? Maybe make it 40%-60%
(Blue) 100% less damage while invisible is too OP! Maybe make it 50%-70%
(Red) Add Hank and Dory to the red and you have an invisible, OP threat.
(Sk. Disk) “Enemies additionally scared gain 1 stack of fatigue” should be “Whenever an enemy is scared they gain 1 stack of fatigue” also are you trying to make Zero invincible?

This whole concept seems more op than Mulan.

  • Any kind of reality buff will lower his damage and shields prevent from taking HP. Hardy stacks prevents from the stealing.
  • With new heroes, even 90% reduction will be still dreadful for him, and it’s short duration.
  • A nice synergy isn’t bad thing :man_shrugging:
  • Ok.


1 Like

Very well made concept

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