Zero concept
Stars at the beginning:
Role: Control
Position: Mid
Team: Yellow
Entrance: A grave appears in the middle of the battlefield from which emerges Zero.
Victory: Zero spins once.
Defeat: Zero becomes sad and goes down, disappearing in the ground.
Basic attack: Zero moves to the closest enemy, hitting this enemy with his head
White skill: Fetch Play (fantastic damage)
Passive: Zero’s basic attacks deal fantastic damage instead of normal damage.
Active: Zero flies to an enemy with the highest skill power, spinning very quickly around the target, dealing X damage, then stealing and removing from that enemy 75% skill power for 7 seconds, Zero grants stolen skill power for himself for the remainder of the wave.
While spinning Zero additionally blinds all enemies for 12 seconds.
Stealing and removing skill power has a chance to fail against enemies above level X.
Green skill: Bright Nose
Zero’s nose starts to bright so much that it blinds enemies for 12 seconds and scares them for 10 seconds.
Blind and scare have a chance to fail against enemies above level X.
Blue skill: Ghost’s Advantages
Zero becomes invisible for 5 seconds each time his HP falls below 75%, 50% and 25% for the first time in the wave. While invisible Zero becomes untargetable and receives 100% less damage from all sources.
Each time when Zero becomes invisible all his active debuffs are removed.
Invisibility has a chance to fail if Zero’s level is above X.
Purple skill: Blinded by Pumpkin
Enemies with blind have a chance of 30% to miss while using their skills.
Blinded enemies deals 50% less damage to Zero and his allies.
This skill has a chance to not affect against enemies above level X.
Red skill: Halloween Town Dog
Whenever ally blinds an enemy, Zero becomes invisible for 3 seconds.
Each time Zero becomes invisible his armor increases by X, reality increases by X and his basic damage increases by X for the remainder of the wave.
Invisibility has a chance to fail if the ally which blinded an enemy is above level X.
Additional stat boosts:
+X SP
+X HP
+X reality
Friends
Jack Skellington - How about Easter?
Disk
Scare applies fatigue
- +X SP
- Whenever an enemy gets scared, allies receive X SP
- Whenever an enemy is scared they gain 1 stack of fatigue
- Allies receive 10% less damage from enemies with a stack(s) of fatigue (+10% less damage per star)
Minnie Mouse - A Day Care for Dogs
Disk
’‘Bright Nose’’ heals allies
- +X HP
- +X armor
- ‘‘Bright Nose’’ heals allies for X HP
- ‘‘Bright Nose’’ removes from allies 4 debuffs (+4 removed debuffs from allies per star)