Disable: when a negative status effect directly affects a character’s ability to make a move or how they attack. Stun, Freeze, Charm, Blind, Silence are Disables.
Debuff: when a negative status effect directly affects a character’s stats to make them weaker, less effective, or more vulnerable to damage. Slow, Curse, Armor Shred, Reality Shred, Scare, Study are Debuffs.
Discrepancies: Some skills have their own unique set of rules. Ursula’s Hex cause a stun if the affected targets attempt to use their white skills. Otherwise, if they don’t use White Skills, or Hex expires, there will be no stun. Kevin, Hatter, and Anger will NOT be stunned by Hex, but their energy will still deplete to zero. Kevin’s “Admin Privileges” and “Sweet Glitch” cannot block debuffs. Anger’s “Anger Management” cannot block debuffs. Mad Hatter’s “Oblivious” can block disables and debuffs (really, he can). Characters with Tenacity can reduce how long they are affected by disables and debuffs. Characters with Evasion can avoid disables but cannot avoid debuffs. Kevin’s “Power Cleanse” can remove disables, debuffs, and damage over time (burns and poison).
Disable Effects:
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Stun: characters are unable to move for a specific amount of time. When the stun occurs, any action a character was doing will be completely interrupted.
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Freeze: characters are also unable to move for a specific amount of time. When a freeze occurs, any action a character was doing will be paused but will resume again once the freeze wears off.
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Charm: characters affected will attack their own teammates; affected targets may use their regular attacks and skills against their team, but they cannot use White Skills. If the affected target has no more teammates to attack, they simply will not move until the charm wears off.
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Blind: characters are unable to connect regular attacks. Skills are unaffected, and therefore can still make a hit.
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Silence: characters are unable to use any of their skills and are only limited to regular attacks.