Creep Surge and why it's such a big problem

Hello. Today I bring some of my thoughts on Creep Surge, although it also applies to City Watch a bit.

It’s a base for your guild. It’s bread and butter. Most of the players are in a guild, and most guilds require daily Surge participation. It means that, maybe apart from the very top players for whom there doesn’t seem to be a suitable difficulty yet and those that are guildless, everyone has to complete multiple fights a day in Creep Surge.

Now, definitely the devs saw this as a problem because they added in an option to Raid these a couple of times. That’s because of repetition. You had to do it so many times, players saw this as a hindrance more than anything.

But there’s one more thing about Creep Surge and it’s repetitiveness. Namely, all of the actual teams you see there are pulled from actual players’ defences! All of the heroes on those may have unequally leveled skills, different levels, different ranks, even friendships. Sometimes, which is probably the bane of newer players, you get a single very strong hero instead of a team because someone decided to lower their rank in Arena and dampened the defense.

And then we have meta. Quorra, Mr Incredible, Sulley, Moana, freeze teams nowadays. It comes and goes, just like a meta should. But, it’s called meta because it’s currently considered the strongest strategy (often is) and is widely used. Arena is a good example. You can clearly see that some units are present incredibly often, and some - not at all.

I’ll take Quorra as an example on how it’s bad. Some people defended her, saying that she has her counterplays. Well, that’s true. You just had to construct a good team, that’s the strategy part coming into play. But, what if you have limited resources? Because that’s Creep Surge in a nutshell. Place, where you have to fight multiple times a day, and you keep pushing against the current meta over and over and over again. You run out of counters, mercenaries, and there are still more and more Quorra based teams to deal with.

People were pulling it off of course, they had to. But the point still stands - people are unhappy about the “meta heroes” because they are just so obnoxious to deal with on a daily basis. Arenas, Coliseums, Guild Wars, Surges, City Watches. So they start complaining about the heroes being overpowered.

Now, I’m actually asking - what’s the benefit of having real time teams in City Watch and Creep Surge? I see only drawbacks. But now I wonder, what if they were randomized? What if there was a pool of compositions and nothing else? You could see something without much synergy, sure, or you could run into something and think “wow, that’s genius”. Because you never see that hero in action as he’s not in the meta, but that doesn’t mean he won’t shine in a certain scenario.

What I’m trying to say, this game mode takes such a part in a daily gameplay, but it’s hurt very badly because it’s based on Arena teams. We, as players, get fed up with certain heroes because we have to deal with them literally all the time. If the teams were at least slightly randomized when it comes to their members, it would be like a breath of fresh air. It would bring other, unused heroes to the play and show their potential when they have some investment put into them, inspire some imagination in team creation. It wouldn’t be so grueling, I believe it would actually be more fun, because currently everything in this game is preset, either by players or devs themselves.

7 Likes

First off I would like to applaud the incredibly in depth and articulate post that you had made here @Rin_the_Hateful. It provides a clear in depth purpose to the topic while having many key talking points and is overall very thought provoking. With all that being said I do disagree with arguably the biggest point made here.

This point is the one of a lack of randomness in Surge (and by proxy CW). While the districts you face are in fact players arena defenses there is no indication as to what ranking they are pulled from. This means they could be pulled anywhere from the team that is last in Copper V all the way up to the 1st place Challenger team. This means that while some will have a decent understanding of composition and proper disks being equipped there is a good portion of players that dont.

With this in mind it stands to reason that most every hero can be fought at one point or another. That being said allow me to list off the heroes I personally faced in today’s Surge: Sulley, Shank, Stitch, Rex, Zurg, Yax, Dash, Quorra, Moana, Elsa, Maleficent, Dash, Violet, Judy, Bogo, Mr. I, Elastigirl, Mike, Olaf, Barbossa, JJ, Jack Sparrow, Wall-E, Baymax, Calhoun, Felix, EVE, DWD, Nick, Maui and Ralph.

In one day’s Surge I fought over half the roster. Did some show up more than others? Absolutely as is the case for most players. However there were a lot of heroes that in higher tiers of PVP you never see. Heroes such as Yax, Maui, Elastigirl, Dash, Mike and Bogo to name a few. I should also mention that in some of the repeats I did fight with heroes that had two disks availible, I ended up seeing both.

Here is my point in all of this: In a game where friend campaigns, normal-elite campaigns, trials are all stagnant and fixed having game modes where players compositions (or lack of in the case of 1 hero lines) is the most random you can get in this type of game. There will be players who go against the grain when it comes to which heroes they use because of personal bias, lack of direction, or simple trial and error. I don’t disagree that there will be repeats but when it comes to wanting an aspect of random in it, I believe this to be the most random the game and it’s developers can provide.

3 Likes

Have surge and cw pull from coli instead, problem solved.

I suspect it’s for some reason tricky to achieve since that was already requested a million times in their other game, and they can’t have overlooked something so obvious

well its one way to get more resources so i guess it’s still acceptable. what bothers me more about this is the single very strong hero team that gets included in CW or surge. a solution could be for the system to draft only a full 5 heroes team so it will be more balanced for newer players

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