Darth Maul Concept
Darth Maul has been trained in the arts of the Dark Side of the Force. He uses his rage to take down his foes in a menacing manner.
“The Sith are all-powerful!”
Role: Damage
Position: Frontline
Trials Team: Red
Basic Attack: Strikes an enemy twice, one strike for each side of the blade
Entrance: Does a spin dash into position
Victory: Points his lightsaber at the fallen enemy team
Defeat: Falls to his knees screaming in rage
Skills
White Skill: Choke Hold
Fantastic Damage
Darth Maul uses the force to hold the two frontmost enemies in a choke. He then throws them to the back dealing X damage and reducing the attack speed by 40% for 9 seconds.
Green Skill: Lightsaber Throw
Normal Damage
Darth Maul throws his lightsaber at the furthest enemy dealing X damage and stunning them for 8 seconds. When he pulls his lightsaber back to him any enemies hit are dealt X damage.
Blue Skill: Skilled Maneuver
Normal Damage
Darth Maul dodges all projectile attacks and has a 50% chance to deflect them back at the enemy it came from dealing an additional X damage.
Purple: Robotic Upgrade
The first time Darth Maul is K.O’d he gains his robotic legs and revives himself for X HP. Upon reviving, Darth Maul gains a permanent 20% attack and movement speed increase.
Red Skill: Reborn
Upon reviving with Robotic Upgrade Darth Maul and his allies become invincible for 5 seconds. Additionally, allies receive x armour when Maul revives.
+X Skill Power
+X Max HP
+X Reality
Friendships
Darth Maul and Hades “The Afterlife”
Buffed upon reviving
+X HP healed from Robotic Upgrade
Maul gains 20% skill power after reviving. (+20% per star)
Allies - Judy, Gaston, Hector
Darth Maul and Baymax “Enhanced improvements”
Faster when K.Oing an enemy
+X Basic Damage
Darth Maul gains 25% attack and movement speed whenever he K.O’s an enemy (+25% per star)
Allies - Tron, Hank and Dory, and The Evil Queen