Fear always works! And I’ll dart every predator in Zootopia, to keep it that way.
Armed with a dangerous Nighthowler serum, Bellwether invokes fear into the enemy team to stay in power.
Trial Team: Yellow
Entrance: Bellwether walks into the battlefield and loads the serum gun
Victory: Bellwether puts the serum gun away as she chuckles evilly
Defeat: Bellwether throws the serum gun to the ground and crosses her arms
Basic attack: Bellwether fires serum pellets from her serum gun
White Skill: Going Savage
Bellwether darts the Tank or Damage enemy with the most hp, dealing X damage and charming them for 12 seconds. If the target enemy is immune to charms will still take damage but are sapped for 8 seconds instead.
The charm from this skill cannot be cleansed, avoided by evasion, reduced by tenacity, or dodged.
If there are no Tank or Damage enemies, Bellwether just targets the enemy with the most hp.
Green Skill: Traffic Jam Cam
Bellwether pulls out her laptop, using a traffic camera to study the enemy with the highest energy, for 9 seconds and removing 75% of their max energy.
Bellwether favors enemies that aren’t already studied and the energy steal has a chance to fail against enemies above level X.
Blue Skill: Ram Charge
Bellwether snaps her fingers to call in one of her ram henchmen. That ram then charges into the closest enemy dealing X damage and knocking them back. That enemy is also stunned and gains 5 stacks of weakness for 10 seconds.
The weakness application has a chance to fail against enemies above level X.
Purple Skill: Unstoppable Prey
When an enemy recovers from a charm by any source, they lose X basic damage for the remainder of the wave up to a maximum of X basic damage. Bellwether also gains 50% of basic damage for the remainder of the wave.
Red Skill: Wolf in Sheep’s Clothing
Enemies charmed by any source gain 200% attack speed for the duration.
When Bellwether targets an enemy that’s already charmed with “Going Savage”, the charm’s duration is increased by 7 seconds.
Attack speed and increasing charm duration have a chance to fail against enemies above level X.
Additional stat boosts
- +Z basic damage
- +Z reality
- +Z damage from “Ram Charge”
Bellwether - Evil Queen
Better, deadlier charms
enemies take X fantastic damage when charmed
Bellwether now targets the enemy with the highest evasion with “Going Savage”; Charms last 2 seconds longer from any source.
- +2 seconds per star
Bellwether - Hopper
Studied and scared enemies lose crit
Damage Role enemies lose X basic damage
armor to Bellwether and allies
When an enemy is studied or scared, that enemy loses 64 crit damage. Enemies that land a critical hit on Bellwether or her allies are also stunned for 3 seconds. This can happen to each enemy once every 10 seconds.
-64 crit damage per star
+3 seconds per star