Day and Night Concept
Day and Night use their differences to create a marvelous series of events.
“ Fireworks noise ”
Role: Control
Position: Back
Trials Team: Blue
Basic Attack: Planes fly across Day damaging an enemy
Entrance: They tumble in, wrestling with each other
Victory: Night’s fireworks appear as well as Day’s beach party
Defeat: Crickets chirp in Night
Skills
White Skill: Day vs. Night
Fantastic Damage
Day stands in front of the sun blinding all enemies for 12 seconds and dealing X damage.
Night gets annoyed and stands in front of a wolf that howls at the moon increasing allies attack speed by 60% for 8 seconds.
Green Skill: Las Vegas
Day and Night both stand in front of Las Vegas. The calmness of Day’s scene slows enemies’ attack and movement speed by 40% for 8 seconds and the chaotic nightlife in Night’s Las Vegas stuns the nearest enemy for 10 seconds.
The slow is less effective on enemies above level X.
Blue Skill: Dusk and Dawn
The first time Day and Night reach 0 HP they hug each other and become the opposite one. This heals them for X HP and grants them 200% attack speed for 9 seconds.
Purple Skill: The Sun Comes Up
When Day and Night revive from Dusk and Dawn
all enemies have their attack speed slowed by 80% for 4 seconds.
Day and Night heal X HP every time an enemy is slowed.
Red Skill: Party Time
Allies gain X basic damage for 12 seconds when Las Vegas
is used.
Day and Night use Las Vegas
at the start of each wave.
+X Damage dealt by Day vs. Night
+X Max HP
+X Reality
Friendships
In The Shadows
Day and Night and Magica
Day vs. Night heals
allies
Allies heal X HP whenever Day and Night use Day vs. Night
+150 starting energy (+150 per star)
Allies - Genie, Hank & Dory, Baloo
New Day
Day and Night and Merida
Gains Invincibility upon reviving
+X HP healed by Dusk and Dawn
Day and Night become invincible for 7 seconds after reviving (+1.5 per star)
Allies - Mulan, Basil, Darkwing Duck