“And I don’t mean it metaphorically or rhetorically or poetically or theoretically or any other fancy way. I’m Death. Straight. Up.”
Death makes his appearance in the field in a way that only the most terrifying and threatening enemy could.
Team: Blue
Role: Damage
Position: Front
BASIC ANIMATIONS
ENTRANCE: Death appears in a blue flare, hooded, and brandishes both his scythe as his hood falls and reveals his face.
VICTORY: Death spins both his sycthes and catches them.
DEFEAT: Death solemnly spins his scythes and holsters them before turning away.
BASIC ATTACK: Death slashes downwards with a scythe.
SKILLS
White Skill - Death Rattle
Passive: Death appears after an enemy falls below 25% of their max health, or after an ally is defeated in combat. His Basic Attack will also deal (X) additional damage over 3 seconds.
Active: Death whistles an eerie tune, which Terrifies and Silences all enemies for 15 seconds and reduces their attack speed by 200% for 10 seconds. Per unit defeated in battle, Death will increase the duration of these debuffs by 5 seconds. Bonuses gained persist between waves.
Green Skill - Glaive Stance
When he reaches 60% health, Death changes stances and weapons, gaining a 150% Attack Speed bonus for the remainder of the wave, as well as applying Frenzy to himself for 10 seconds.
While in Glaives stance, Death can block an attack once every 5 seconds. When he blocks an attack in this way, he gains (X) Skill Power for 10 seconds and heals himself for (X) health.
Blue Skill - Paralyzing Gaze
Whenever Death engages a new target, or after Glaives Stance activates, he Freezes his target for 6 seconds.
When Death attacks enemies who are Frozen, he deals (X) additional Fantastic Damage to that enemy.
Purple Skill - The Smell of Fear
Death’s Basic Attack now attunes to the target’s defensive stats. If he damages an enemy with less Armor than Reality, he deals Normal Damage and vise versa. (The added effects of Paralyzing Gaze also attune in this manner.)
Anytime Death damages an enemy with his Basic Attack, he Terrifies that enemy and grants himself (X) Fantastic Damage for 5 seconds. Whenever Death applies a new Terrify to enemies in this way, he heals himself for (X) health.
Red Skill - Know Your Enemy
If Death would apply Terrify to an enemy with higher Reality than Armor, he instead applies Study for the amount that would have been applied. When Death applies a Study in this way, his Basic Damage is increased by (X) for 7 seconds.
Death is now fully immune to Terrify and Study, and instead gains 5 stacks of Determination when he would be afflicted with either debuff.
FRIENDSHIPS
Death and Revali - Clipping Wings
Death Rattle Removes Buffs
When used, Death Rattle removes all buffs on the two enemies with the most buffs.
Per buff removed, the enemies are afflicted with 3 (+3 per star) stacks of Weary.
- (X) skill power to Death and all allies
- (X) Max HP
Allies: Ursula, The Evil Queen, Merida
Revali is horrified to find the Death follows close, even in the City. Little does he know, Death is merely interested to see how this new version of the Rito Champion has changed since his Hyrulian days, and if he is still worthy of this life.
Death and Hades - Middle Management
Immunity to Debuffs
Death is immune to all debuffs for the first 2.5 (+2.5 per star) seconds of combat.
- (X) Armor to Death and allies
- (X) Reality to Death and allies
- When Death blocks a debuff, he and allies gain (X) skill power for 6 seconds.
Allies: The Horned King, 22, Dr. Falicer
Hades seems to have gotten it into his head that Death is his subordinate. As Death makes his way across the city, claiming his due tax, Hades continues to talk his ear off, jabbering about his fair share.