Stars at the beginning:
Entrance: Della walks into battle. After rank green: look green skill
Victory: Della jumps with excitement.
Defeat: Della throws away her bionic leg, then she lost balance and falls on the ground with an annoyed expression.
Quote: ‘‘Nothing can stop Della Duck!’’
Basic attack: Della punches the nearest enemy to her
White skill: A Bionic Leg (fantastic damage)
Della throws her bionic leg to the furthest enemy, dealing X damage and stunning the target for 12 seconds, then leg bounces to an enemy with lowest HP, dealing X true damage and stunning the target for 6 seconds. Then the leg gets back to her, healing herself for 40% of total dealt damage.
If she KO’ed second enemy the duration of first stun is increased to 25 seconds without the ability to remove it.
Della ignores all of the enemies’ tenacity, evasion and hardy stacks while using this skill.
Green skill: Rocket’s Landing (fantastic damage)
At the start of combat, Della lands on the ground in Spear of Selene, dealing X damage to enemies, if enemy loses more than 10% HP they lose another 10% HP (established by true damage).
Enemies which has lost over 30% HP lose all their buffs and have applied 3 stacks of ‘‘Fatigue’’, while any other enemies are stunned for 7 seconds.
Blue skill: Spirit of Adventurer
Della frees her spirit, grants her allies 50 tenacity and X armor for 12 seconds.
Each ally below 50% of their max HP is healed by X. Allies healed to maximum gains 3 stacks of hardy.
The tenacity buff has a chance to fail on allies above level X.
Purple skill: Pilot’s strength
Each time an enemy is stunned by any source Della’s basic damage increase by X.
Della’s skill power is increased by X per each stunned enemy on the battlefield.
Red skill: Flight and Land (fantastic damage)
When Della uses ‘‘Spirit of Adventurer’’ she converts all debuffs which reduce armor, reality, skill power or basic damage on allies into identical buffs with increased strength by 100% which lasts for 10 seconds.
The leg from ‘‘A Bionic Leg’’ deal X damage to any enemies between first and second target. Enemies lose X armor while they are stunned.
Converted buffs from debuffs last only for 3 seconds on allies above level X.
Additional stat boosts:
- +X HP
- +X reality
- +X damage to ‘‘Rocket’s Landing’’
Donald Duck - Family adventure
’‘Spirit of Adventurer’’ heals more
- +X HP
- +X reality to allies while ‘‘Spirit of Adventurer’’ is active
- ‘‘Spirit of Adventurer’’ now heals allies below 60% of their max HP (+10% HP per star)
- ‘‘Spirit of Adventurer’’ now additionally heals 7% of allies’ max HP over 10 seconds (+7% HP per star)
Shank - Tough driving
Shorter duration of enemies’ debuffs
- +X HP
- +X armor
- Each ally gain 4 tenacity (+4 per star)
- Duration of enemies’ debuffs are reduced by 8% (+8% per star)