Demoman(Hero Concept)

(Yes I know this isn’t gonna happen. I just thought it’d be a fun thought =).)

–Until I figure out how to add pictures, just pretend that Demoman is here =)–

Demoman explodes onto the scene. His mass stacks of explosives will blow his foes sky high, even when he’s drunk on the job.
Trial Team: Red
Role: Midline Damage
Stars: :star: :star:
Quote: “What makes me a good Demoman? If I were a bad Demoman, I wouldn’t be sittin’ here discussing it with ya now would I?”

Animations: An explosion happens off-screen, and Demoman comes flying in from the left onto the battlefield, a smug look on his face.
Win: Demoman takes a celebratory drink.
KO: Demoman attempts to take a drink, only t discover his bottle is empty and he shrugs.

White Skill - Sticky Trap - Normal Damage
Passive: Rather that having a basic attack, Demoman fires stickies at a random enemies feet every 2 sec. He can only have 8 placed at once. If a 9th sticky is placed, another random one explodes for X dmg.
Active: Demoman detonates his stickies, dealing X dmg per sticky placed. Enemies that got hit with a sticky are also knocked back and gain 2 stacks of Fatigue.

Green Skill - Pipe
Demoman fires a rouge pipe, dealing X dmg to a enemy and Y splash dmg to 2 nearby enemies as well.

Blue Skill - Me Bottle O’ Scrumpy
Demoman takes a swig from his bottle, giving him the following Stats for 8.0 sec
-X% dmg increase
-50% attack speed increase
-Scared

Purple Skill - KABOOM!
Demoman taunts the enemy team, making them target him instead. All enemies that target him get a 33% dmg debuff. The taunt has a chance to fail on enemies lvl X or higher.

Red Skill - One-eyed Monster
Demoman fires 2 pipes when he use his green skill instead of 1.

+X dmg
+X Max Hp
+X dmg per sticky

Friendships
Demoman and Soldier
Campaign - Best Mercenary Buds - Soldier and Demoman go out for a relaxing day of fun, now that they don’t have to worry about the Administrator. That doesn’t mean trouble won’t come there way, but the two know how to handle a little danger.
Disk - Ol’ Pals
Disk Memory - Demoman is scared for X sec less when using his blue skill.
Disk Power- Z Hp gain
Allies: Scout, Medic, Engineer

Demoman & Vinny Santorini
Campaign - Explosive Endeavors - Demoman and Vinny find a common love for explosives, and decide to have a friendly competition to see who can blow the biggest thing up. The game gets called off once Judy tells them that they caused too much destruction, and the two work together to fix their mistake.
Disk - Bombs Away
Disk Memory - Enemies that get targeted by Demoman’s purple skill have a X% increased dmg debuff.
Disk Power - Z extra sec blue skill is active.
Allies - Duke Kaboom, Launchpad, Honey Lemon

1 Like

Dude, I LOVE Team Fortress 2! This is one of favorite concepts of all time.

1 Like

Thank you so much. Glad you enjoyed it. I plan on adding the other 8 Mercenaries, so just stay tuned for them as well =).

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