If they are diamond/Legend crates they have a purple skill, if they are gold crates they are up to blue
Im terribly sorry for the revive folksā¦but since heroes vs creeps is coming back, I may as well get down to business to make more concepts
Starting with a remake of my maddest concept for HVC
The Mad Hatter
(Legendary crate)
Max HP: 39
Basic attack: 5
White: Oblivious
Mad hatter becomes immune to disables for 2 turns. Whenever the hatter gets disabled while under the effect of this skill, he instead heals himself for X amount.
Cooldown: 4
Green: Sweet tea
Mad hatter uses especially sweet tea to charm the target enemy for 2 turns with a 45% chance to charm a random adjacent enemy for 1 turn.
Cooldown: 2
Blue: Beat the clock
Mad hatter smashes a pocket watch with a mallet. Dealing X damage to the target enemy and decreasing the cooldown of a random skill on a random ally.
If the target enemy has more than 2 disables on them, they are prevented from using one of their skills for their next turn.
Cooldown: 2
Purple: Rather charming
Charmed enemies deal X additional damage with their basic attack and skills until their charm wears off.
The concept is fine but it would only lack the basic damage, the max HP and the cooldown of the skills
Here I am confused, how would slowing affect combat in HVC
I would delete the HP max and put something like āCharmed enemies deals X Damage aditional with them basic attacks and skills until their charm wars offā
(What is the use of giving HP max to enchanted heroes? :d)
Huff huff is thatā¦betterā¦I changedā¦some stuff.
Now itās better
Sorry for the revive, Heroes vs creeps is back!! (May as well get back to making concepts for heroes vs creeps!!)
Olaf
(GOLD CRATE)
HP: 30
Basic attack: 5
White skill: Warm hug
Olaf hugs the ally with the least HP, healing 5 HP and cleansing freeze from that ally and healing that ally for 2 HP per the remaining duration of the freeze before it was cleansed.
(Cooldown: 4)
Green: Personal flurry
Olaf sends a frost cloud towards an enemy, dealing 6 damage and freezing the enemy for 2 turns.
(Cooldown: 2)
Blue: Water has memory
If Olaf gets koāed, he revives himself and freezes the enemy who koāed him for 2 turns.
(Only used once)