Please keep all characters Disney or Pixar! And the same format as usual!
They have to be in DHBM?
Nope! It can be characters that don’t have their IP I’m game too. But like I said,
Haven’t played this in a while, but here’s a concept:
Powerline
White Skill: Laser Light Show
Powerline unleashes a light show, dealing 4 damage to all enemies. This deals 2 more damage with each subsequent use.
(Cool Down: 2 turns)
Green Skill: Stand Out
Powerline uses his electric ball that he enters his concert with, giving himself a shield that has 10 HP. When the shield is destroyed, it shatters and deals 5 damage to all enemies and blinds 2 random enemies for 2 turns. Blinded enemies have a chance to fail at using a skill or basic attack.
(Cool Down: 3 turns)
Blue Skill: Eye-To-Eye
Powerline uses his sweet dance moves to charm an enemy for 1 turn.
(Cool Down 4 turns)
Purple Skill: Smooth Moves
Each time a blinded enemy misses an attack or skill, Powerline heals 5 HP.
Max HP: 35
Basic Damage: 4
Can we make concepts of characters from the parks?
Here’s a concept that I recently did for the most recent addition to the dhbm roster that I originally did on the update post
Pocahontas
(Gold crate)
White: Colors of the wind
Pocahontas heals all allies for X amount and gives all allies X shield.
Whenever Pocahontas gains more than 2 buffs, all allies heal themselves every 2 turns.
(Cooldown: 4)
Green: Meeko
Meeko scratches the target enemy, dealing X damage to the enemy, stealing 2 buffs from the enemy and giving them to the weakest ally
(Cooldown: 2)
Blue: Flit
Flit flies at the nearest enemy, dealing X damage to the enemy and healing the ally with the lowest HP for X amount.
(Cooldown: 2)
Yes! Go right ahead!
Figment
(Gold crate)
White: One Little Spark
Figment imagines an X shield for the weakest ally
(Cooldown: 1)
Green: Royal Purple Pigment
Figment flies toward an enemy dealing X damage
(Cooldown: 2)
Blue: Imagination
Figment uses an enemies’s blue skill at random
(Cooldown: 5)
I hope I did this correctly. He may be OP, idk. The blue skill is inspired by his DEB power.
@KayIa , did I do it correctly?
This is my first concept (both HvC and DH), so if I did something wrong, let me know.
Liar! What hapened with the coleslaw concept, matey?!
/j
Ay, that was just copied from patch notes and I changed the names lol
Ik
There is no way to do it wrong. And I’ll probably use it too!
Glad you liked it. I may make a few more Park concepts, but will definitely space them out…
Here some concepts of some creeps (remember that I use google translator :d)
Brute
Common
White: Batter
The brute strikes an enemy, dealing 4 of damage.
Green: Cricket bat
The brute uses his cricket bat to take cover himself and take -3 damage from enemies attacks for 1 turn.
Blue: Home Run
every 1 out of 3 times the Brute takes damage he will dodge it with his cricket bat
(This triggers the first time you take damage)
Max HP:
32
Mecaraptor
Common
White: Metal bite
The mecaraptor bites an enemy dealing 4 damage
Green: Last breath
When Mecaraptors are defeated, they explode and deals 8 of damage to all enemies
Blue: Factory defective
Mecaraptors deal themselves 8 damage per turn
Max HP:
16
Ninja
Common
White: Stab-let
The Ninja stab an enemy, dealing 3 of damage
Green: Spin Sword
The ninja spins his sword, increasing the damage the Creeps do by 3 while alive.
(Use at the start of combat / when summoned)
Blue: Being Cutting
When the ninja damages an enemy, he also deals damage per turn equal to 10% of enemies max HP (minimum 3 damage) per turn for 3 turns
Max HP:
24
Mages
Common
White: Trows balls
The mage throws 2 magic balls at 2 enemies, dealing 2 damage each ball
Green: Heal speel
The mage uses a trick which causes the creeps to heal for 3 HP each turn while alive
(Use at the start of combat / when summoned)
Blue: Healing damage
When the mage damages an enemy, he heals himself for the same amount
Max HP:
18
Extra Comments
-
The blue skills did not know whether to do them or not since there are creeps that they have (Coldsnapper) and others that do not, so I left them crossed out (Maybe to do a difficult combat type in which the blue skills are active)
-
With “Common” I mean they are creeps of the Common type (which can be summoned by the Mama bot)
Well at some point I told @Prince-Aamir that I would make a concept of him for HVC and here it is, hope you like it
@Prince-Aamir
(Diamond Crate) (Perhaps Legend )
White skill: RPG_Prince
Appears the certified hacker, RPG_Prince, whereupon he shoots an RPG at an enemy with less HP dealing 8 of damage, the enemy with the highest HP recieve the effect Bugged, and scare the others enemies for 1 turn
(Cooldown: 3 Turns)
Green skill: Fanfare sounds
Prince-Aamir at the beginning of the fight enters the fight with the sounds of trumpets and fanfare, which scares the enemies for 2 turns
(Cooldown: Start and Once of Combat)
Blue skill: Smug Crowned
Prince-Aamir shows off his crown to enemies, which causes enemy basic attacks to target Aamir for 2 turns, also Aamir recovers 12 HP for 2 turns and gains a 12 HP shield for 2 turns
(Cooldown: 3 Turns)
Purple skill: Respect your superior
The Prince-Aamir can’t be Charmed
If Prince-Aamir damage an enemy scared with his Basic attack, reduce “Cooldown” of “RPG prince” by 1 turn
HP Max: 34
Basic attack: 5
Details Extra:
- The concept itself (Name and skills) is based on the description of Aamir (and RPG_Prince)
- “Sounds of Fanfarre” It’s a skill which is used at the beginning of combat
- I don’t know if the name of blue skill “Smug Crowned” is understood as an offense but I leave it as it is XD
- I don’t know why but that charms immunity looks great on Aamir (and using RPG_Prince on itself / allies can be confusing)
I have no likes but…
I am Aamir (and RPG prince) and I approve of this message.
Here’s another hero concept for the legendary crate.
Click here
The Mad Hatter
(Legendary crate)
The Mad Hatter takes advantage of his Mad disables to control the battlefield
White: Oblivious
Mad Hatter becomes immune to disables for 2 turns. whenever someone tries to disable him while he is in this state, they instead get disabled themselves for the same amount of turns that the original disable lasts.
(Cooldown: 4)
Green: Mad tea party
Mad Hatter throws cups and saucers at the target enemy, dealing X damage up to 5 times and having a 50% chance per hit to inflict a random disable onto the target enemy.
(Cooldown: 2)
Blue: Beat the clock
Mad Hatter smashes his pocket watch, inflicting the enemy with “stopped” which prevents the target enemy from being able to be chosen to attack for the next 2 turns.
(Cooldown: 2)
Purple: Unbirthday gift
Each disable on the enemy team now has a 45% chance to decrease the cooldown of “Oblivious” by 1 turn.
How many skills is it supposed to have? Up to purple?
According to powerlines moveset for the Legendary crate…yes