Chapter 3: Wishes
Character Status:
Quasimoto: [55/100]
Jasmine: [55/100]
Experience (Level 2): [100/500]
Stats:
Charisma: Unlocked
Manners: Unlocked
Agile: Locked
Cunning: Unlocked
Strength: Locked
Weapon Knowledge: Locked
Dueling: Unlocked
Hand to Hand: Locked
Heavy Weaponry: Locked
Discovered Kingdom skills:
???: Locked
???: Locked
???: Locked
???: Locked
???: Locked
You and Jasmine are surrounded by guards and Aladdin after you failed to depose Jafar.
Jafar: I must thank you, Troy for your assistance in catching Jasmine. You will be rewarded, of course.
Jasmine glanced at you for a moment, uncertain, then she surveyed the room. Finally, she smirked.
Jasmine : Ha! We’re surrounded on all sides and you expect me to believe Troy set this up to trap me? You really must be an idiot.
Jasmine passed her first Favor Test!
Jafar: It makes no difference, you will be executed as dissidents. Capture them!
The guards surged forward and you drew your blade, prepared to meet them. The first guard slashed at you, but you parried his blow and slashed him lightly across the chest pushing him back with a grunt.
Beside you, Jasmine sidestepped a guard and jabbed her dagger into his lower back. Despite beating those two, you are both hopelessly outnumbered. Once you are taken prisoner, all will be lost. All at once, a short shape barrels past you, an unearthly roar escaping it’s lips. The shape rammed straight into Aladdin sending him reeling.
Before you could identify the shape, your vision is suddenly blocked by a giant cloud of purple smoke. A calloused hand finds yours and pulls you out of the smoke. There before you, is Quaz and a young woman with a giant poof of black hair. Her deep tan paired well with her sapphire eyes as she offered you a dazzling smile.
Beside you, Jasmine splutters a little, clearly having inhaled the smoke.
???: The whole city will be after you soon, let’s go!
You: Quaz? Who on earth is this?
Quaz: Esmeralda arrived with a message informing me that Frollo’s order to depose Jafar was a fake. I’ve already prepared camels for the trip across the desert, we have to move quickly.
- Why didn’t you tell us it was a fake before we went in there!?
- Thanks for getting us out of there, Quaz.
You: Thanks for getting us out of there, Quaz.
Quaz : No problem.
*+5 Quaz Favor
Jasmine : So now what?
Esmeralda: We hide you all in Notre Dame until we can smuggle you into another kingdom. That’s where we’re heading.
You: Notre Dame? But that’s–
Jasmine : Sorry, Troy, but we gotta run now, talk later!
Jasmine grabs your hand and starts pulling you down the street, you shake your head, but join her in a mad dash through the bustling streets. Esmeralda and Quaz follow swiftly behind you both, evidently letting Jasmine weave through the streets. Clearly her time as a thief is very useful here, she knows the swiftest routes, shortcuts, deadends, and even the common people seem to be offering you encouragement in escaping. You had worried they would try to hinder you.
You: I’m glad the people aren’t trying to stop us.
Jasmine : They wouldn’t betray me, I’m one of them.
You continue through the streets, swiftly losing the guards thanks to the people’s help. At last, you reach the city gate and dash through. Esmeralda tosses a pouch of gold at the nearest guard, and he catches it before looking away from your escaping group.
You struggle onto your camels seat before sending into a run. The others do the same and so you leave Agrabah as the sun sets.
Not willing to risk beong caught, you continue on a ways into the night before stopping to rest.
Esmeralda: Notre Dame is a two day ride. Once we’re there, we can work on smuggling you out.
You: I can’t leave yet.
Jasmine : What? I’m not giving up claiming the throne, but we can claim it unless we have some backing.
You: Not that…it’s…there’s this Cave of Wonders. It’s supposed to be the only source of magic in all of Agrabah.
Jasmine : What does that have to do with us leaving?
You: I don’t know, but my parents said it could help me fix what’s wrong…perhaps if I get there, I can help ypu claim your throne.
Jasmine: Alright, if you want to try to do this, then we will look for it before going to Notre Dame.
Esmeralda: Not me. I am not going to sift through the desert sands for some magic cave that may or may not exist. I am helping you as a favor to Quasimoto, but I’m not waiting around.
Quaz : Esmeralda! You have to help him!
Esmeralda: No, I don’t, and I won’t. It’ll take time to make travel arrangements. You guys can spend two extra days scrounging through this wasteland while I get everything ready. If you aren’t there by then, we cut our losses.
Jasmine : Two days is plenty of time. Let’s go, Troy.
You: No…Jasmine, you go with Esmeralda. If I fail, or get caught, you can’t be with me. I’ll find it alone.
Jasmine : Alright, Troy, if you’re sure…
You: Quaz…
Quaz : If you even try to say it, I will punch you.
- Quaz, I need you to go with them.
- Quaz, I wouldn’t ask you to leave me.
You: I wouldn’t ask you to leave my side now, Quaz.
Quaz : And I wouldn’t leave if you did, Master Troy.
+5 Quaz Favor
Quaz : Now that that’s settled, we will see you soon Esmeralda, Princess Jasmine.
Esmeralda: So long you two!
Jasmine and Esmeralda mounted their camels again before heading out into the night. Meanwhile, you turn toward the open desert.
Quaz : So, where is this Cave of wonders supposed to be?
You: I followed the tracks out this far before…the tracks of the guardian. That’s all I have to go on though.
Quaz : Not much, is it?
You: Nope…
You and Quaz mount your camels before slowly scouring the surrounding desert. The sun rises and the desert starts blazing before long. You search through the sifting desert sands the entire day, but find nonmore of the tracks you saw before.
That night, as you rest by your campfire, you suddenly become aware of a thump in the distance. As it gets closer, the ground shakes with each thump. You share a look with Quaz, before you both crawl up a sand dune. Before you, a massive stone creature strides forward. His footfalls thump and send the surronding desert into a momentary quiver before the sand settles again. The Guardian!
Quaz : Now what?
You: I’ve never even seen the guardian before, he is supposed to lead us to the Cave of Wonders.
Quaz : If it leads us there, then what is it supposed to be guarding?
You: Uh…good question…
Quaz : Do we have to fight it? Because I don’t think we stand a chance.
You: Let’s just follow at a safe distance, for now.
Quaz nods his agreement and the two of you crawl back to camp and climb into your camels.
The guardian seems to wander aimlessly, but you are sure he must be patrolling around the Cave of Wonders. As you follow, you glance all around looking for anything strange. At last, the sun peaks over the horizon and still you have found nothing. You give an exasperated sigh.
You: Let’s just go…we won’t find it…
Quaz : Wait, master. The guardian is…
You veer back around to observe the guardian, which has now stopped its march. As you watch, the desert sands begin to slush beneath it, and the guardian slowly sinks beneath the ground. It stops sinking when the sand reached its neck. From there, the surrounding sand leapt up, as though carried by a tidal wave, and splashed down on top it’s head, then the desert was still for a moment.
You: Well…that happened…
Quaz : What’s it mean master Troy?
- The guardian only patrols at night.
- The guardian is the Cave of Wonders.
You: The guardian is the Cave of Wonders.
Quaz : That…that’s crazy, that’d take all kinds of crazy magic!
+5 Quaz Favor.
You: True, but the Cave of Wonders is the only place with magic in our entire kingdom…it isn’t to farfetched.
Quaz : So now what?
You: We go inside.
Quaz : There isn’t exactly a cavemouth…
You: No, but…
You pull a chain up from beneath your shirt. Dangling at it’s end is a golden beetle.
You: This Golden Scarab is they key to unlocking it.
Quaz : Oh! I’d almost forgotten you have that.
You: Yup. The one family treasure Jafar couldn’t take away.
You unhook the scarab from your necklace, and then extend it in your palm while slowly advancing towards the structure. All at once, the scarab rips out of your hand and dashes into the mound of sand, leaving an impact that swiftly fills with sand.
After another moment, the sand lit up and the head of a tiger slowly formed as the sand peeled back. Within the tiger’s gaping maw, you can make out stairs descending into a red hued glow.
Quaz: Alright then…that’s actually pretty terrifying.
+10 Quaz Favor
The tiger head says nothing, merely gaping at you in silence. It’s glowing eyes seemed to seep into your very soul. After a long moment, the tiger inhaled deeply, before opening his mouth wider.
Quaz : I…think he wants you to be lunch.
- You encourage Quaz to come with you.
- You ask Quaz to wait for you outside.
You: Well Quaz, you wanted to come this far with me, and I appreciate it, but it is for the best if I go in there alone. You can just–
Quaz : I said I was going with you, and that won’t change now, Master Troy. We will just be eaten together.
-5 Quaz Favor
With Quaz willing to continue, the two of you gingerly step over the lower teeth of the tiger, and into it’s mouth. Though his tongue looks soft, it is as hard as any cave floor. Slowly you continue into the cave, Quaz standing next to you.
The cave floor ends with a drop off, though several ledges and handholds mark the way down. You gulp once before slowly setting your foot into one of the indentions.
Next to you, Quaz easily climbs down to the first ledge before looking back up at you.
Quaz : You can do it, Master Troy!
You have never done something like this before, given your back ground. None the less, it is not too hard for you to make your descent, you’ve never been particularly afraid of heights, so that helps, although you do avoid looking down.
Your foot slips from one of the footholds beneath you leaving you unbalanced.
- Hang on with your hands while you get your bearings (Requires Strength)
- Move to other footholds quickly (Requires Agility)
- Fall
Caught off guard, you slowly fall back. Time seems to slow as your life flashes before your eyes. Your parents’ smiling faces, everyone in your life who has come and gone or is still here. For one second you know what it’s like to be as free as the birds. Then you land on something soft that grunts beneath you.
Quaz : Master Troy, you are much heavier than you look, and while I don’t mind being you servant, I must draw the line at being your chair.
-5 Quaz Favor
You glance around and realize you have landed on Quaz. You quickly pull yourself to your feet and Quaz groans beneath you.
You: Sorry Quaz, I…slipped.
Quaz : Yes, you certainly did, Master Troy. I’ll stay next to you on the ledges to make sure you don’t fall again.
Aside from that ledge, there are three more for you to climb down as well. Quaz climbs at your side, occasionally glancing at you to make sure you are okay. By the time you have reached the bottom, your hands are raw and your knees have been scratched up a bit.
Quaz : You did really well for someone who has never climbed like this before, except for where you fell of course.
+5 Quaz Favor
+50 Experience
Experience [150/500]
You: How come you can climb like this so easily?
Quaz : I used to climb all over the Notre Dame bell tower, this isn’t much harder.
You: You never talk about Notre Dame…
Quaz : Not my fondest memories…but I’ll tell you anything about it, all you had to do was ask.
Quaz is your friend and willing to tell you about his past!
Quaz passed his first Favor Test.
+50 Experience
Experience [200/500]
Quaz : Let’s just do one question for now.
Tutorial: Take advantage of opportunities to gather information, while not necessary, having the intel can help you make a better choice, or even rarely unlock new choicee options within the future!
- I ask Quaz why he left.
- I ask Quaz about his life there.
- I ask Quaz about the ruler, Frollo.
You: Why did you leave?
Quaz : That’s…a bit complicated…Frollo was after the gypsies of Notre Dame. Phoebus and I helped save a bunch of them, which made Frollo come after us. Phoebus went into hiding, and I fled the city.
You: Who is Phoebus?
Quaz : Phoebus is an old…friend. He was captain of the guard till he realized Frollo was corrupt.
You: That’s awful. And Frollo is still in charge?
Quaz : Yup. He’s got connections everywhere now a days…
The two of you reach the end of the cave, and it opens into a chamber piled from floor to ceiling with loot of every kind. The compiled gold shining off of everything blinds you for a moment.
In another time, with another attitude, you might have eagerly grabbed some of this loot. As it stands, you cautiously continue through the room, ignoring the treasures. Quaz follows behind you, nodding to himself. He is evidently very happy you didn’t try to take any of the loot.
+5 Quaz Favor.
Compass Consequence: The temptation of treasure did not over power you.
Upon exiting the room, you look back to see the treasure has been replaced by massive seething serpents. Touching one of them would surely have caused them to attack you.
You turn your back to the room and continue further in. On top of a pedestal in the middle of the room, you see a lamp. Four giant stone pillars surround the pedestal.
You slowly climb up the stairway, and stand before the pedestal, Quaz right behind you. Before you can interact with the lamp in any way, blue smoke springs forth from it, slowly coalescing into a spirit like figure who moans loudly as he awakens.
As he materializes, chains spring up from the pillars, one wrapping around each arm, one around his neck, and one around his waist.
He groans frustrated as he tries to break the chains, clearly not even having seen you.
???: Why are these chains still here!? It’s been ten thousand years for crying out loud!
He pulls on the chains again, but the pillars hold fast. You clear your throat and the spirit stiffens before turning to face you. He stares at your for about 5 seconds, and then his face alights with recognition and he screams before jerking to hide, but the chain around his neck pulls tight and he gasps for breath once before awkwardly being pulled back towards you. He then proceeds to cover his face with his hand.
???: Maybe he will go away if he can’t see me.
Quaz : Master Troy, please tell me that isn’t the thing that is supposed to be able to help us? I’d make a bigger bet in a freak sand storm covering Agrabah than this.
The spirit opens two fingers and peeks out with one eye. There 's a puff of smoke and then the spirit has his arms crossed.
???: I’ll have you know, that I am the most powerful genie you will ever meet.
His face morphed to a baby’s
???: Course I’m the only genie, but what does that matter?
You: A genie?
Genie: Yup! Though…not much of a genie at the moment, I’m a chained down over here.
You: As a genie though…you can grant wishes right?
Genie: Well yes! No…uh…eh…kinda? I’ve been trapped here with these chains, and they take away all my powers.
Quaz : Who ever did that, they probably had good reason.
Genie: At the time it was a good idea. Back when the kingdoms were one, some evil dude made a wish off of me to give him rule of the kingdom. Now as an amazing genie, I can interpret wishes however I like, so I divided up the kingdoms and gave him the one with the part he asked for. Then, he wishes for everyone to lose their happy endings, except him. That winded up shipping to this place where everything is a mess. To keep anyone from fixing what was done, him and the other corrupted leaders used powerful magic to bind me to these columns and this pedestal.
You: That’s awful.
Genie: Tell me about it. So, I’ve been waiting for someone to find me, to help me out, so that I could grant their wishes and restore peace.
You: Sounds like exactly what we need!
Genie: Really?
You: Sure. How do we get these chains off of you?
Genie: You need to collect the relics from each kingdom. Once you do that, you bring them here for the next step.
You: Uh…search across the kingdoms huh? Sounds fun! We’ll do it!
Genie: I appreciate this, but why? What’s your motive?
- You wanna wish for wealth
- You wanna restore the kingdoms.
You: If the kingdoms were once like how you say they were, then I want to restore them to that.
Your Moral Compass has Shifted
Genie: Fixing Everything up! Okay! Cool for y’all. So with the only part of my magic they couldn’t take, I can give you the ability to sense the relics, but…you have to make it a wish.
Troy: Alright then. Genie, I wish for you to give me the ability to sense these relics.
Genie: Alright!
Genie sends a burst of magic at you from his fingertips and you feel suddenly lighter. You feel a light tug in five different directions. Before you will it away.
Quaz : Have you got it, Master Troy?
You: Yep!
Genie: Don’t fail, I’m counting on you, Troy.
You leave the Genie’s room and slowly climb back up the ledges and exit the mouth of the cave. As the cave closes behind you, your Golden Scarab flutters back to you. You restrap it around your neck, and prepare to leave for Notre Dame.
Chapter Status:
Quaz: [80/100]
Jasmine: [55/100]
Chapter 4: Notre Dame
Character Status:
Quasimodo: [80/100]
Jasmine: [55/100]
Experience (Level 2): [200/500]
Stats:
Charisma: Unlocked
Manners: Unlocked
Agile: Locked
Cunning: Unlocked
Strength: Locked
Weapon Knowledge: Locked
Dueling: Unlocked
Hand to Hand: Locked
Heavy Weaponry: Locked
Discovered Kingdom skills:
???: Locked
???: Locked
???: Locked
???: Locked
???: Locked
You and Quaz continue over the desert sands, your camels sending you lurching in all directions. Despite this, you have learned to ride a camel quite well. You glance up too see the desert sands gradually giving way to lush green in the distance.
You glance back down at the Golden Scarab your parents had given you. Who would have thought it was the key to saving everyone. Quaz interrupted your thoughts.
Quaz : We are nearing Notre Dame. Though I imagine we can’t stay long. Esmeralda is bound to have everything ready to get us out of here. Unless…is there a relic in Notre Dame?
You focus on your gift, pulling it up. There are five pulls, but all are too weak to be coming from Notre Dame.
You: I don’t sense any.
Quaz : That’s a pity, it’d be easier that way.
You: I suppose…
You two remain in comfortable silence until you enter Notre Dame, which as it turns out is full of bustling people, all of whom ignore you.
You and Quaz slide off your camels and leave them tied up by a tent before slowly weaving through the streets. You eagerly anticipate a bath to rinse of the desert sands from your body. So much so, in fact, that you nearly miss the cries ordering you to make way.
As you glance up, you notice people partying for a man in a priests robes, flanked by four guards.
- You step out of his path, and bow your head. (Requires Manners)
- You remain where you are.
- You trick someone into revealing who he is. (Requires Cunning.)
You know that under these circumstances, your best bet is to fade into the crowds. With a bowed head, you swerve out of the way. Nobody pays you any mind.
+50 Experience
Experience: [250/500]
Quaz : That’s Frollo. We must go.
Quaz leads you away from the procession. Along the way, a few people point at him. Some glare, others whisper, and others have horrified expressions on their faces. Quaz ignores them, and so you do as well.
Eventually, Quaz leads you before the cathedral the town is named after: Notre Dame. The breathtaking architecture stuns you, but Quaz enters as if it was the most ordinary building ever.
Inside, a priest quickly advances to you both.
Priest: The ladies are awaiting you within the bell tower.
Upon saying this, the priest immediately leaves the room. You and Quaz share a look before he directs you to stairs leading to the bell tower. As you climb…
- You ask him why people look at him strangely.
- You remain quiet.
You: Hey, Quaz?
Quaz : Yes, Master Troy?
You: Why was everyone looking at you so strangely?
Quaz : Look at me, Master Troy. It’s hardly a secret that I am what I am.
Quaz gestures down the length of his hunched frame.
You: Well yes, but…I would have thought people would have a greater reason to whisper like that then that.
Quaz : I’m afraid you would be thinking wrong then, Master Troy. I am what I am, and that’s all there is to it. I’m…used to it, I guess.
You: You shouldn’t have to be used to it, though.
Quaz : It’s quite alright, Master Troy.
Before you can say anything more, Quaz bolts up the stairs. You shake off your emotion and follow him up.
Before long, you have climbed the stairs to the top. Jasmine is staring at a small set up of the town below, and Esmeralda is perched on a chair, idly staring out over the town.
Jasmine : Troy! Quaz! You both made it!
Esmeralda: Not a day too soon either. I got everything rigged to head out within the next 24 hours. We’ll put you right inside the Kingdom of Magic. I assume you found what you are looking for?
Quaz : It was a crazy story, almost unbelievable, but we found it.
Jasmine : So, what’s the help?
You: We have to collect some relics.
Esmeralda: Oh lovely. How’d you swing that?
You tell Esmeralda and Jasmine the story, leaving out the parts where you fell down, though Quaz insists on including the treasure disguised snakes. Upon finishing, Jasmine lets out a low whistle.
Jasmine : Looks like a lot to do to get a happily ever after.
Esmeralda: Not even the half of it.
Esmeralda begins listing items on her fingers.
Esmeralda: The Animal Kingdom is in a civil war. The Kingdom of Magic is about to start their social season, that always has chaos, the Kingdom on the Water is dealing with some kingdom collapse, and the Tech Kingdom is preparing to conquer all the other kingdoms. Obviously our kingdom is still recovering from gaining a new ruler.
Jasmine : That…sounds…chaotic.
Esmeralda: Indeed. You’ll have to navigate each one long enough to steal their relics. Luckily for you, you have met me. I have an insider everywhere. I’ll start putting the word out. See what I can dig up.
Jasmine : Troy, a word please?
Jasmine takes you out of earshot of Esmeralda and Quaz, before folding her arms and whispering.
Jasmine : I don’t trust Esmeralda.
You: What? But she helped us escape!
Jasmine : Yes, but…Look, I know you do some things out of the kindness of your heart, but everyone else I have ever met has had an ulterior motive. What bothers me is I fail to see what she gains from helping us.
- You tell Jasmine you trust Esmeralda.
- You tell Jasmine you are using Esmeralda.
- You ask Jasmine to keep an eye on Esmeralda.
You: I don’t know what to make of her yet. Keep an eye on her for me.
Jasmine : Huh. I half expected you to blatantly declare your trust in her. Good to see you are cautious.*
+5 Jasmine Favor
Having discussed it, Jasmine stepped away from you and went back to Esmeralda. Quaz rounded the corner and raised one eyebrow suspiciously.
Quaz : What was that about?
- You make something up. (Requires Cunning)
- You tell him the truth.
- You refuse to tell him.
- You explain that it is between you and Jasmine. (Requires Charisma)
You: Quaz, Jasmine asked me to keep it between the two of us. I’m sorry, but I cannot tell you.
Quaz’ face fell slowly, but he straightened up again quickly.
Quaz : You don’t have to tell me anything, Master Troy.
Still, you get the feeling he is hurt by your refusal to confide in him, even though you let him down easy. Perhaps words can’t always solve a problem. That is good to know.
-5 Quaz Favor
+50 Experience
Experience: [300/500]
Esmeralda glances up as Quaz storms past her, but you don’t glance at her.
Esmeralda: If there isn’t anything we need from here, then we should get moving.
She glances at Quaz.
Esmeralda: You know Quaz, you don’t have to come with us. You can stay here, in charge of the bell tower like you used to. Nobody is out to hunt you, and Frollo hardly cares about this church anymore.
Quaz glances at you.
You: I’d have made you free years ago if being a servant didn’t keep you safe. Since we have left Agrabah, there isn’t a reason for you to be my servant. You can stay here, or come with me. Whichever you prefer.
Quaz glances from you to the model of the city on the table. His eyes roam over the bell tower with all of its elegance, and then, they harden with resolve.
Quaz : I cannot possibly let you brave everything on your own. I’m staying with you.
You: Thank you Quaz.
Esmeralda: In that case, let’s get going!
The four of you treck down the tower and out the front door, where you are greeted by none other than Frollo himself, surrounded by guards.
Frollo: Well well well. It would seem my dead hunchbacked has returned. Did you discover that the outside world hates people like you?
Quaz snarled, but Frollo wheeled toward Esmeralda and Jasmine.
Frollo: And look, the gypsy has found another gypsy. Jafar suspected you might come here after he identified the smoke bomb.
Frollo’s eyes darted up and down Jasmine before he turned away, glaring at you.
Frollo: And as for you, Troy, I will have the guards throw you off the highest of Notre Dame’s spyres!
Having said this, Frollo pointed towards you, and the guards around him surged forward to engage your group. Quaz charged forward with an inhumane screech and easily toppled a guard. Jasmine pulled a dagger from her cloak and parried the blow of one guard. Esmeralda blew smoke into the eyes of another before stepping behind you.
Esmeralda: Sorry, I’m not much of a fighter.
A guard charges toward you, sword raised high and you…
- Parry his blow. (requires dueling.)
- Jump out of the way.
- Trip him.
You draw your own blade and easily block his blow before you kick him hard in the gut sending him down with a wheeze.
+50 Experience
Experience: [350/500]
Evidently Frollo did not expect you to deal with his guards so quickly, because he is now stepping back with a nervous expression on his face. He glances at a pocket watch, then smirks as more guards pour out of an alley.
Quaz begins to race towards them.
- You stop him and escape.
- You join him in his charge.
Without another thought you dash down the streets toward the guards as Quaz nears one. Behind you, you here Esmeralda shouting.
Esmeralda: Stop fighting and priortize escape! He’s obviously stalling for something.
Jasmine : Indeed! Come on, Troy, don’t let the exhilaration of battle cloud your mind.
-5 Jasmine Favor
Quaz swerved sharply aware from the guards before barreling full force into a guard advancing along the main street.
Esmeralda dashes up to you an catches your arm before tugging you away from the guards. You glance around for Jasmine, only to find she has already slipped past the guards and is assisting Quaz in getting up.
The guards scream at you all to halt, but you dare not break your pace now as Quaz and Jasmine sprint through the streets ahead of you. You soon have passed Esmeralda’s sprinting form when you hear a tear a loud smash and a grunt. Behind you, Esmeralda has tripped, and you see a guard catch up to her and wrench her arm painfully behind her back.
Esmeralda: Let me go you–Aah!
She cries out as the guard grabs her other arm as well. You consider. The guard is alone right now, but the others are coming up rapidly.
You still aren’t sure whether or not to trust her. You may need her connections in the other cities, but you also could probably talk your way through. This would be the perfect opportunity to see where her loyalties really lie.
Tutorial: This is a Fate Choice. These choices can sometimes be worth double or even triple the amount of moral choices. Whatever you choose, you never know how it will impact your journey moving forward. Choose carefully.
- You save Esmeralda.
- You leave Esmeralda behind.