I only just started playing DSA a couple of months ago lol…
One issue I had with the game as a new player was how complicated and specific the in-battle mechanics can get. At max, every character has about 3 attacks and 2 passives with 2-3 effects each. Some of these effects only have a certain chance to activate, some require very specific teammates, etc. and it all just feels really overwhelming to try and keep consistent track of. This was one of the big reasons I had trouble sticking with the game for even a week. With DH:BM, you mainly just have to remember a character’s skillset and that’s it. Any other things you can give them (mods, badges, etc.) are just simple upgrades.