Emerald Rank Subclass Rant

I’ll start off by saying that, as a concept, I don’t dislike how the subclasses work. Specialising your heroes is a fun idea and I would LOVE to actually have it mean something… Except I can’t, because of Emerald WORKS.

From a functional perspective, Emerald reduces the effectiveness of the base level scaling stats of a hero, such as crit rate, to 0.
One noticeable example is Dash. Without Mods, Dash’s normal crit is 645. This means he would supercrit with every attack against a non-Emerald hero. However, when he is Emerald and up against another Emerald hero, this crit rate is ignored. It is functionally 0. Dash loses the ability to crit. Now, you can give him the normal crit subclass… which makes his crit rate 90%. Not 90% to supercrit, 90% to standard crit. AND HE IS A TIER 1 HERO. HE IS SUPPOSED TO BE BENEFITING THE MOST OUT OF BEING EMERALD RANK, BUT IT MAKES HIM OBJECTIVELY WORSE.

Now, what’s annoying is that this is only a factor for heroes that have high level scaling stats due to the rank badges… which means that disks that give absurd numbers of those stats are completely unaffected.

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I agree, this Emerald rank nerfs everything for ultimately no reason.

All these stats are now at 0, and Emerald can only give 15-50 evasion/etc, which also does nothing.

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Isn’t much,but it is what it is

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To me, it could effectively delete all the stats from badges to 0 and would still work the same.

I assume that´s what the team had in mind @Samm, but some % are reaaaaaaaaally low.

If it were: 120%/95%/70%/50%/35% Normal/Fant.Crit
AND 80%/70%/60%/50%/40% Evasion/Tenacity/A. or R. Negation
people would rant far less… for a good reason.
As said above 15% for Evasions and Negations is pretty much a zero.
25% Crit is also fairly useless overall.

5 Likes

So, the post were they highlighted the difference in skill and disks shows that this whole damn thing was intentional. Emerald was DESIGNED to screw over most of the heroes who didn’t get their stats from disks or skills.

Why? No clue. Probably to incentivise investing resources in the heroes who manage to keep their stats because of this.

I’m just going to make a bit of a side note because, while technically irrelevant, it just hurts. the fact that this whole thing hurts Dash so much specifically. He was my favourite character to use, then Baymax got his buff and Dash suddenly wasn’t worth using because, despite dealing extra damage to shields, he couldn’t out damage them. “Fine.” I thought, “Annoying, but I can still use him elsewhere.”… and things kept happening to make him less and less viable. Still, the fact that he super crited by default meant that he could still be useful if I used him against teams without specific crit protection. I say without exaggeration that his super crits were his last remaining strength… and now it’s GONE.

I bring this up because I’ve made it known that I have basically deluded myself into thinking that, when the Incredibles become patch heroes, Dash would get a refresh that makes him a viable unit again and… well, I knew it was a long shot but THIS? This feels TARGETED. I know it wasn’t but come on, the whole thing just makes it feel like someone at Perblue looked at my situation specifically and decided to put it into action to mess with me.

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I would rather say in general that most changes sort-of alienate the playerbase.
I have Dash at the top myself… but worse hit to my “devotion” to this game was… Timon&Pumbaa’s refresh.
Because my long time main is Jack Sparrow and I did +240 his purple. When the Basic Damage bonuses started to exceed what Jack was capable of… I was like you, Hyper. A big sigh and moved on. But when Timon’s refresh gave Stitch disk like… 6x the boost of +240 purple Jack… it felt like an ultra slap on my face.

All given, Emerald made him decent but he still lacks any sort of defense meaning it’s entirely useless what stats he has. Without great support he still dies immediately.
And like Incredibles, Pirates are unlikely to get refresh anytime soon.

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