Slushy concept
Stars at the beginning:
Role: Control
Position: Mid
Team: Blue
Entrance: Slushy slides on ice to his position.
Victory: Slushy laughs.
Defeat: Slushy turns into small cubes of ice.
Quote: ‘‘Mischievous laugh.’’
Basic attack: Slushy blows very freezing wind
White skill: Ice Hammer (fantastic damage)
Slushy creates giant ice hammer which lands on the middle of enemies, dealing X damage to them and stunning them for 8 seconds.
Green skill: Ice Disks (fantastic damage)
Slushy makes 5 ice disks, each disk hits different enemy if possible, each disk deals X damage and freezes them for 7 seconds.
Blue skill: Cold Game (fantastic damage)
Slushy uses 2 ice tennis rackets to reflect back any 2 projectiles which would hit Slushy or any ally behind him. Enemies can’t dodge the reflected damage and additionally gets frozen for 6 seconds.
Reflected damage is always fantastic and equal to which would receive Slushy, this damage isn’t reduced by reality buffs.
Purple skill: Absolute Zero
Slushy and his allies ignore all armor and reality buffs on frozen enemies.
Whenever Slushy freezes an enemy, all allies’ fantastic crit increases by 3 and their skill power increases by X.
Ignoring buffs on frozen enemies has a chance to fail against enemies above level X.
Red skill: 100% Ice
Enemies which deals damage to Slushy have decreased their basic damage by X, this doesn’t have any limits and stays on an enemy for the remainder of the wave.
Every 5 seconds, the closest not-frozen enemy to Slushy gets frozen for 7 seconds, this also triggers on the start of each wave.
The freeze has a chance to only last for 3 seconds on enemies higher than level X.
Additional stat boosts:
+X damage per disk from ‘‘Ice Disks’’
+X basic damage
+X skill power
Friends
Jumba - A Cube of Ice Too Much
Disk
Tenacity Ignore
- +X SP
- +X SP to Slushy and allies
- Slushy ignore 15% of the tenacity of enemies (+15% per star)
Frozone - Nice Ice
Disk
Frozen enemies can’t be buffed
- +X SP
- +X HP
- Frozen enemies can’t gain any buffs with a probability of 20% (+20% per star)
- Heals on frozen enemies are reduced by 10% (+10% per star)