Fantasy or Realism? ( Giselle Concept )

Giselle!
Giselle Concept Art


“Everybody wants to live happily ever after.”
The Fantasy just got Real! Giselle aids her allies with her fantasy dreams and realistic attacks.


:newspaper: Stats:
Stars: :star:
Role: Damage
Position: Middle
Trial Team: Yellow


Skills:
Giselle Concept White Skill

:white_circle: "State of Mind"
Passive: Giselle’s Basic attack deals damage depending on what state she is in. At the beginning of the wave, she begins in her fantasy state.

Active: Giselle turns into her realism state, She applies Shields and Movement and Attack Speed to herself and each ally. While in her Realism state her basic attacks deal normal damage and she and her allies gain reduced damage from all sources by 50%.

If Giselle is in her Realism state when she activates this skill, She transforms back into her Fantasy state, Increasing her and her allies’ basic damage and skill power by X for a duration. While in her Fantasy state, her basic attacks deal true damage and target the enemy with the lowest health.

Giselle Concept Green Skill

:green_circle: "Animal Call"
Giselle calls her dear animals. Her voice attracts certain animals depending on what state Giselle is in.

If Giselle uses Animal Call while in her Fantasy state. She would attract her forest friends. Her Forest Friends then would target the enemy with the lowest health, dealing true damage and removing all active buffs.

If Giselle uses Animal Call while in her Realism state. She would attract her City friends. Her City Friends then would surprise all the enemies, making them lose Basic damage and Skill power by a duration.

Giselle Concept Blue Skill

:large_blue_circle: "Memory is Magic"
Giselle shows a Memory Tree to her allies and enemies. Buffs and Debuffs applied to depend on what state Giselle is in.

If Giselle uses “Memory is Magic” while in her Realism state. She would cleanse herself and her allies from active debuffs while also stealing 2 active buffs with the longest duration and giving them to her allies.

If Giselle uses “Memory is Magic” While in her Fantasy state. She would increase her allies’ Basic Damage and Skill power by duration and blind all enemies Buff Steal has a chance to fail against enemies above X

Giselle Concept Purple Skill

:purple_circle: "Worldly Wish"
While in her Fantasy state, Giselle grants her allies a basic attack that deals a bonus of 15% of their damage as True Damage. While in her Realism State, Giselle grants her allies an increase of Reality and Armor by a percentage per enemy left standing.

Giselle Concept Red Skill

:red_circle: "A True Andalasian Daughter"
While in her Fantasy state, She would gain an Attack Speed and Increase the allies’ durations from buffs gained by 40%. While in her Realism state, She would reduce the duration from debuffs gained by 60%.

Additional Stat Boosts:
More Reality
More Max Hp
More Skill Power


:heartbeat: FriendShips:
Cinderella - “City Adjusting”
Plot: There have been a lot of visitors that came from fairy tales and are often confused about this world. It is a harsh and cruel world with less happily ever afters. Cinderella and Giselle show the fairy-tale visitors the city and show there are truly happily ever afters!

“Cleansing debuffs give Hardy”
+Skill Power to Allies
+Armor to Giselle and Allies

Whenever Giselle cleanses a debuff herself or an ally. She or the ally would gain Stacks of hardy (+1 per star ) depending on how many debuffs were cleansed.


Honey Lemon - “Alchemy Tutor”
Plot: Morgan has a science fair coming up and currently working on a science project. Giselle wants to help but doesn’t seem to understand what Nitrogen or Fluorine is. Giselle asks Honey Lemon for help to learn more about the “Elements”? of the Periodic Table.

" “Memory is Magic” Freezes Enemies "
+20% Shield Hp from “State of Mind”
+Reality to Giselle and Allies

“Memory is Magic” Freezes enemies for a duration ( +2 per star ), decreasing their reality by X.


:cinema:Animations:
Enter Animation - Giselle pops out of a glitched sewer hole
Lose Animation - Giselle faints on the floor due to exhaustion
Victory Animation - Giselle smiles. cheers, and claps
Basic Attack Animation - If Giselle is in her Fantasy State, she would throw Blue Gems toward the targeted enemy. If Giselle is in her Realism State, she would throw a peculiar apple she found, toward the targeted enemy.
“State of Mind” Animation - A bunch of glowing lights appear around Giselle. Then it would spin around Giselle fast, transforming her into another State.
“Animal Call” Animation - Giselle does her iconic sing-action. If Forest Friends were attracted, A Skunk, A Squirrel, and A Owl would go to the targetted enemy. The Squirrel would do a barrage of bunches then after that the Owl would ram straight for the enemy head, then after that, the Skunk would release a stinky smell. If City Friends was attracted, A Group of Pigeons, Rats, and Fly would go in the middle of the battlefield. The Rats would release hideous screams, Pigeons would Scatter above the battlefield and Flys would disturb enemies on the battlefield.
“Memory is Magic” Animation - Giselle would magically get a Memory Tree behind her back and then would show it to her allies and enemies. A mixture of pink and gold glowing lights would get out of the memory tree and would surround all allies and enemies.


:art:Concept Art for Giselle!
https://drive.google.com/drive/folders/1Njx11xWS3XV11AozZjdRg8sEoiQg9NhR?usp=sharing

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