This concept was requested by @Disney-Fan.
Fear
Fear uses his phobia of everything to keep his allies safe and to rattle the enemy team.
“We did not die today! I call that an unqualified success!”
Role: Support
Position: Backline
Trials Team: Yellow
Basic Attack: Fear throws a ‘fear’ memory orb
Entrance: Walks in biting his nails
Victory: Sighs and wipes away sweat
Defeat: Runs off screaming
Skills
White Skill: Abundance of Fear
Fantastic Damage
Passive: Fear’s basic attacks apply one stack of ‘fear’ to the enemy. Stacks of ‘Fear’ are permanent.
Active: Fear runs across the screen while screaming dealing X damage to all enemies he passes as well as an additional X damage per stack of ‘fear’. Enemies hit are knocked back.
Green Skill: Safety First
Fear checks for danger healing himself and allies for X HP and granting 2 stacks of hardy to anyone below 50% of their Max HP.
Blue Skill: Sharp Eye
Once every 6 seconds, if an ally is about to take damage, Fear will give them a shield with X HP that lasts 8 seconds.
Fear cannot shield himself.
Purple Skill: Natural Phobia
Enemies have their attack and movement speed reduced by 5% per stack of ‘fear’.
Fear heals X HP per second that there is at least 1 stack of ‘Fear’.
Red Skill: Consumed in Fear
Fear’s basic attacks knock back enemies.
Fear prefers to target knocked back enemies with his basic attack.
Fear’s basic attacks stun knocked back for 6 seconds and apply a bonus 3 stacks of ‘Fear’.
Stun has a chance to fail against enemies over level X.
+X Basic Damage
+X Skill Power
+X Reality
Friendships
Emotional
Fear and Joy
Applies bonus stacks of ‘Fear’
+X Damage per stack of ‘Fear’ during Abundance of Fear
Fear has a 15% chance to apply 3 stacks of ‘Fear’ with his basic attack (+15% per star)
Allies - Anger, Hades, Merida
Fear Manipulation
Fear and Scar
Shorter enemy disables
+X Reality
+X Armour
Enemy disables are 16% less effective (+16% per star)
Allies - Pleakley, Basil, Mad Hatter