Finding Nemo Refresh

Alright first Feedback, so since Finding Nemo is about to reach 20 this May, I’d figured to give out some refreshes for the Finding Nemo/Dory cast so yeah. Also Per Blue should do something for Finding Nemo since it was the 3rd ever Oscar Animated Best Feature Award plus Pixar be showing Disney at the time. (Since Pixar wasn’t Disney yet.)

Bare in mind this can get repetitive or deconstructed somewhat just take it anyway you want so yeah.

Gerald, Marlin, & Nemo
Gerald, Marlin, & Nemo

“I know funny. I’m a clownfish!”

Refresh:

Base Stats

  • Basic Damage increased by 90%
  • Skill Power increased by 75%
  • Max HP increased by 200%

Skills

:white_circle: Seagull Swoop
Passive: Gerald, Nemo, & Marlin begin each wave on Gerald’s rock. While on Gerald’s rock, they take 95% less damage from all sources. When Gerald is knocked back, they fall off his rock, unable to use skills or basic attacks until they climb back on. However, they now take 200% less damage from all sources and are immune to Disables.

Active: A swarm of hungry seagulls swoop though the enemy team, dealing x Fantastic damage to all enemies and removing 3 random buffs from each enemy hit.

Refresh Adjustments

  • Increased Damage by 150%
  • Remove Buff
  • Increased Damaged Reduction
  • Immunity to Disables
  • Hits All Enemies

:green_circle: Bucket Splash
Gerald, Nemo, & Marlin splash nearby enemies, dealing x Fantastic damage and knocking them back.

Refresh Adjustments

  • Increased Damage by 120%
  • Splash Increased by 200
  • Cooldown Reduced by 5 seconds

:large_blue_circle: Bark! Bark! Bark!
Gerald triumphantly barks, increasing allies’ movement speed and attack speed by 80% for 11 seconds and silencing all enemies for 9 seconds.

The silence has a chance to fail against enemies above level x.

Refresh Adjustments

  • Now affects all Allies
  • Now affects all Enemies
  • Increased Attack Speed by 40%
  • Increased Move Speed by 40%

:purple_circle: Rock On
While Gerald, Nemo, & Marlin are on Gerald’s rock, Gerald, Marlin, & Nemo and allies heal 20% of their max HP and gain 250 energy every 2 seconds.

The Energy grant is less effective on allies above level x.

Refresh Adjustments

  • Now heals for 20% Max HP
  • Now grants Energy
  • Level Restriction for Heal Removed

:red_circle: Pail Boost
While Gerald, Nemo, & Marlin are on Gerald’s rock, they gain x armor and x reality every 3 seconds. These bonuses are reset to 0 when they fall off Gerald’s rock.

They are also immune to stuns while on Gerald’s rock.

The stun immunity has a chance to fail against enemies above level x.

Refresh Adjustments

  • Increased Armor by 150%
  • Increased Reality by 150%
  • Additional Max HP increased by 200%
  • Additional Skill Power increased by 125%
  • Additional Armor increased by 125%
  • Cooldown Reduced by 5 seconds.

:yellow_circle: Friend Campaign Disks

School Crossing
+x Skill Power to Gerald, Marlin, & Nemo and allies
The duration of invincible and invisible buffs applied to enemies are reduced by 80%

Refresh Adjustments

  • Invincible and Invisible Reduction increased by 40%
  • Skill Power increased by by 150%
  • Skill Power now affects allies

Lionfish
When Gerald, Nemo, and Marlin use “Bark! Bark! Bark!”, each ally receives 250% of that ally’s armor as a shield for 12 seconds

Refresh Adjustments

  • Armor increased by 110%
  • Shield Duration Increased by 4 seconds

Hank & Dory
Hank & Dory

“I’m gonna ask you to do something crazy.”

Refresh:

Base Stats

  • Basic Damage increased by 120%
  • Skill Power increased by 115%
  • Max HP increased by 130%

Skills

:white_circle: Crafty Camoflauge
Hank becomes camouflaged for 9 seconds, blinding enemies every 1 basic attacks for 12 seconds while camouflaged. While Invisible, Hank’s basic attacks deal X additional Fantastic damage to all nearby enemies.

The blind has a chance to fail against enemies above level x.

Refresh Adjustments

  • Increased Damage by 140%
  • Invisible Duration increased by 6 seconds
  • Now deals Fantastic damage to nearby enemies

:green_circle: Inked
At the beginning of each wave, Hank & Dory swing into the enemy line, dealing x damage and blinding all enemies for 16 seconds with ink when they land.

Refresh Adjustments

  • Increased damage by 170%
  • Now hits all Enemies

:large_blue_circle: Whale Call
Dory calls out in whale, causing a whale tail to swing at the furthest enemy on the battlefield. That enemy and nearby enemies that are hit by the tail are dealt x damage, have all of their shields removed, and are stunned for 12 seconds.

Refresh Adjustments

  • Increased damage by 160%
  • Now targets the furthest enemy and others nearby
  • Now Removes all Shields from each Enemy Hit

:purple_circle: A Bit Forgetful
When Hank & Dory are disabled, Dory forgets what just happened, cleansing all debuffs from herself, gaining 7 stacks of Hardy, and healing them for x HP over 6 seconds.

Hank & Dory can use this once every 8 seconds.

Refresh Adjustments

  • Increased healing by 70%
  • Now gains 7 stacks of Hardy

:red_circle: Just keep Swimming
Hank & Dory and their allies have a 50% chance to dodge a debuff and instead heal x HP.

Hank & Dory begin combat with 5 stacks of “hardy”.

Each stack of hardy blocks a debuff from being applied to the affected and is then removed.

:yellow_circle: Refresh Adjustments

  • Increased Dodge change by 20%
  • Now Dodges all debuffs
  • Now start with 5 stacks of Hardy
  • Level Restriction Removed

Friend Campaign Disks

Clown and Baboon
+x Skill Power to Hank & Dory and allies
Disabled enemies take 175% more damage

Refresh Adjustments

  • Basic Damage increased by 120%
  • Now grants Skill Power to Hank & Dory and allies
  • Increased Damage by 135%

Floating Along
+x Skill Power to Hank & Dory and allies
When Hank & Dory use “A Bit Forgetful”, allies receive 4 stack of hardy.
The cooldown for “A Bit Forgetful” is reduced by 4 seconds

  • Increased Max HP by 200%
  • Now grants Skill Power to Hank & Dory and allies
  • Now grants 4 stacks of Hardy
  • Cooldown reduced by 1.5 seconds
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