Fluid Invasion Difficulty

Invasion is extremely punishing for new players. I have a younger sibling on S2 who’s a little less than half the level cap, and he can’t even get past the first breaker fight. I’m not asking for an overhaul, just a few minor changes to make it playable for everyone, please.

Scaling Rarity

The rarity of enemies and mama bots should be equal to the highest rarity the player has unlocked. There’s no way of justifying forcing players who haven’t even left Purple to fight Red+01 heroes. This should also help alleviate the number of complaints about boss fights becoming too difficult.

Locked Disks

Similarly to the unfairness of static rarities, breakers having heroes with disks the player is nowhere near able to acquire is unreasonable. Preventing enemy heroes from having disks with an unlock level above the player’s TL would shield many inexperienced players from the flaming wrath of Jafar(Sc).

3 Likes

I would say…
Max rarity available on server - 1 rarity = rarity of creeps/heroes(enemy) in invasion

Today for S1 max rarity is R0, so creeps should have O8.

PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney