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2d2 damage.

So the minimum of 2 damage, for those who have extra Defense that might be 1 damage. So like 1-3 damage potentially with 1+ in Defense I assume. (Is this right PawpsicleSticks?).

In this case, it is better to hit enemies with lower HP and higher attack.
Attack Unsus Crab
@discobot 1d2

1 Like

Hi! To find out what I can do, say @discobot display help.

@discobot roll 1d2

:game_die: 2

Rex takes out the unsusp. crab!

@discobot roll 2d2

:game_die: 1, 1

The susp. crab pinches Rex with both claws (-2). The fishy shoots a spurt of water at him (-1).

1 Like

(:skull:) Suspecting Crab: 10/10 HP
Fishy: 1/1 HP

Rex is up!

(1/4 HP)

Attack: (1d2)
Magic (Fetch)
Defend
Flee

Lucky for Rex :four_leaf_clover:

Only 1 HP left
Attack fishy
@discobot roll 1d2

:game_die: 2

Rex slaps the fishy back into the water.

The susp. crab scares him off!

(:skull:) Suspecting Crab: 10/10 HP

Kira is up!

(4/4 HP)

Attack: (1d2)
Magic (Fetch)
Defend
Flee

Slaps Rex

7 Likes

Let Kira defend first!

Alright, Kira defends.

:thinking:

:speech_balloon:

I think it’d make more sense to calculate the 50% damage reduction before defense, so since Kira has 1 DEF, the crab’s attacks would be nullified even if a 2 is rolled.

Kira is up, same as before.

1 Like
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