The skeletal remains of a grand tower stand against the distant horizon. A faint light shines from within. You continue to travel through the wasted ruins.
(I’m going to post the next battle later, when I have the time)
The skeletal remains of a grand tower stand against the distant horizon. A faint light shines from within. You continue to travel through the wasted ruins.
(I’m going to post the next battle later, when I have the time)
A bunch of enemies (x5) attack!
Random Garbage A (2/2 HP)
Random Garbage B (2/2 HP)
CANnon A (4/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Pawps is up!
2/6 HP
Fight (1d3)
Magic (Palette magic)
Defend
Item
Flee
Okay…, Use magic
+1d
I not sure if Pawps have enough HP to survive the attack considering there are so many enemies there, so might be better to just attack.
Thoughts?
Pawps gains +1d ATK!
The enemies scare him away.
Random Garbage A (2/2 HP)
Random Garbage B (2/2 HP)
CANnon A (4/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Djaq is up!
6/6 HP
Fight (1d3)
Magic (Palette magic)
Defend
Item
Flee
:v
Djaq can also start with palette magic, giving him another dice (2d3)
Djaq gains +1d ATK!
The garbages send flies (-2)! The CANnons shoot tomatos (-4). The weird rock stubs Djaq’s toe (-1).
(Will post next prompt when I have time, in a rush atm)
Hum… .
Too many enemies right now in my view to go for pallet Magic, better to attack of the Random Garbages as I am not sure if Djaq is able to survive so many attacks.
Thoughts?
(I see PawpsicleSticks is likely working on the reply so likely too late, but yeah if taken out by this one right away I recommend attacking one the garbages so we have less enemies to deal with).
And yeah, no worries if busy now PawpsicleSticks and hope what you are doing goes well for you :-).
Djaq is now able to get a Cannon out, so I think that is worth it.
Djaq only has 6HP and I count 7 in damage, so I think Djaq might be down.
Not sure, but that’s how I read it at least.
Djaq needs defend
Random Garbage A (2/2 HP)
Random Garbage B (2/2 HP)
CANnon A (4/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Lure is up!
6/6 HP
Fight (2d2)
Magic (Internet magic)
Defend
Item
Flee
Attack the Random Garbages, if the first roll is 2 and KO the first one then go for the second Random Garbage.
This is my suggestion, but up for other suggestions as well :-).
I am considering Defense, but consider if it is just better to make sure the amount of enemies reduce first or not.
Really depends on if the enemies manage to do 6 damage together, which isn’t unthinkable.
So yeah thoughts everyone?
In simple form attack the rock not ko it then use the weird ball.
I recommend waiting with recruiting the Weird Rock until we have cleared out the other enemies first, then it is easier to recruit the Weird Rock likely if we want to recruit it :-).
That is what we did last time, and it fled though, that is a bad idea.
But it is a rock a pet rock. Doy.