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The first try I am not sure if we have Weird Ball yet so might be why, but either way we should at least try to thin out how many enemies there are as we might get KOed quickly from the share amount of enemies if trying to do Magic first.

Not sure if we should try to recruit the Weird Rock, but at least first try to make sure there are less enemies that can do damage as 2 characters have already been taken down by them.

@discobot roll 2d2

(Sidenote: xd# only increases damage, and doesn’t give the ability to hit multiple enemies)

:game_die: 1, 2

Lure takes out the trash!

The enemies scare him away (-6).

Random Garbage A (0/2 HP)
Random Garbage B (2/2 HP)
CANnon A (4/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)

Porcinet is up!

6/6 HP

Fight (1d2)
Magic (Fluffy magic)
Defend
Item
Flee

The rock fled because it deals a fixed 1 damage, and the active hero had DEF. Continuing the fight would’ve just wasted time.

1 Like

Quite literally, I just did that a few minutes ago.

Pawps are you stalking me :rage:

(/J)

6 Likes

Psst, you forgot the recyclables

Lets have Porcinet use Fetch to bring back Pawps.

1 Like

Random Garbage A (0/2 HP)
Random Garbage B (2/2 HP)
CANnon A (4/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)

Slinky is up!

6/6 HP

Fight (1d2)
Magic (Harmony magic)
Defend
Item
Flee

Ah I see and thanks for clarifying PawpsicleSticks :-).

So no damage slitting then.

1 Like

Fight cannon A.

1 Like

Attack Random garbage!

1 Like

:+1:

@discobot roll 1d2

:game_die: 1

Slinky slaps the CANnon!

The enemies scare him away.

Random Garbage A (0/2 HP)
Random Garbage B (2/2 HP)
CANnon A (3/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)

Kira is up!

4/4 HP

Fight (1d2)
Magic (Assist magic)
Defend
Item
Flee

Attack Random Garbage B

Hopefully Discobot has mercy on us :pray:

@discobot roll 1d2

1 Like

:game_die: 2

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