Thanks Discobot!
Kira tears up the garbage! But some of it gets in their face, poisoning them…
The CANnons do what CANnons do best (-2)! The rock sits there awkwardly.
Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (3/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Kira is up!
2/4 HP
Fight (1d2)
Magic (Assist magic)
Defend
Item
Flee
I think I would like to use Assist Magic to boost Dash :-).
Kira uses their magic!
The enemies scare them away.
Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (3/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Dash is up!
6/6 HP
Fight (1d2)
Magic (Friendship magic)
Defend
Item
Flee
(2x damage)
Let Dash defend first to make sure he can certainly destroy Cannon B next
Dash defends!
The CANnons shoot tomatoes (-2). The weird rock latches on to Dash’s foot (-1).
Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (3/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Dash is up!
3/6 HP
Fight (1d2)
Magic (Friendship magic)
Defend
Item
Flee
(2x damage)
(2x attack)
Curious, what is the dice parameters for this attack?
Like as if it is attack x2 that those those attacks can attack 2 different opponents if the first one goes down at the first roll?
I know you said no to splitting attacks in the other case, but was wondering when after defending specifically you see :-).
Since it’s attacking twice, then yeah, it can hit two opponents.
Attack [CANnon A] first as it has the least HP, then if taken down attack [CANnon B].
Not sure if I can activate commands or not or if it is another person turn as it isn’t my character, but yeah this is at least what I recommend :-).
1, 2
(That would be one attack for 2, followed by an attack for 4)
Dash crushes a CANnon!
The enemies scare him off.
Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (0/4 HP)
CANnon B (4/4 HP)
Weird Rock (4/4 HP)
Rex is up!
6/6 HP
Fight (1d2)
Magic (Palette magic)
Defend
Item
Flee
Yay, I got rid of one of the Cannon Impostors!
And you were scared by a rock and garbage.
Sacrifices are needed.