@discobot roll 1d2
2
Rex hits the rock!
The enemies scare him away.
Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (0/4 HP)
CANnon B (2/4 HP)
Weird Rock (3/4 HP)
David is up!
6/6 HP
Fight (1d2)
Magic (Record magic)
Defend
Item
Flee
Well that did not work…
Next person, maybe have me hit the rock? hopefully we do not kill it so I can bring it down to 1 hp and record the entry.
I definitely misread this as “Next person, maybe hit me with the rock?”
We first have to get rid of the Cannon I think
So if I’m allowed to make a turn, I’d say Attack the Cannon
2
David crushes the CANnon!
The rock latches on to his foot (-1).
Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (0/4 HP)
CANnon B (0/4 HP)
Weird Rock (3/4 HP)
David is up!
5/6 HP
Fight (1d2)
Magic (Record magic)
Defend
Item
Flee
Now this is possible
Just one attack and you will be able to note it down (regardless of how much damage it does, cause both 1 and 2 will bring it down to 50%)
I think you’re confused. :p
Lemme hit the rock.
If I deal one damage, then for my next action I want to throw the weird ball, if I deal two, then I want to use my record magic on it.
2
Now let David use his record magic on the rock
David hits the rock (-1)!
The rock hits David (-1)!
Hi! To find out what I can do, say @discobot display help
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Random Garbage A (0/2 HP)
Random Garbage B (0/2 HP)
CANnon A (0/4 HP)
CANnon B (0/4 HP)
Weird Rock (2/4 HP)
David is up!
4/6 HP
Fight (1d2)
Magic (Record magic)
Defend
Item
Flee