David will use the weird ball on the weird rock right now
David captures the rock in a weird ball! The rock has been added to the party.
The party has received 10 Party Experience.
Yay that is cool
1 instead of 2 damage?
Does the Rock have DEF I didnāt know about?
Yep. A fixed 1 damage and 4 HP wouldāve been boring alone.
The party moves on.
You see a scavenger being attacked nearby! Get ready to help them!
(Fight will be posted when I have time to prepare it)
Can weā¦ skip this stage? (Rock KOāed and David has 2 HP left)
The pet rock is actually super awesome
I havenāt been doing well this last week, sorry. Iāll try to update this soon, though I may be going on a trip soon, so probably not too soon. :\
Where are you this is starting to be a dead topic.
Pawps just needs time for himself right now.
Also, I do think your tone is a bit too demanding right now. When Pawps feels like it, the game would be restart. And if you never again feels like it, we have had fun and this was it.
I think this is taking too long
I think you need to just wait and let Pawps decide if/when heās continuing this game.
I will not be, as it takes far too much time and effort for me to maintain during the school year. Sorry!
Bummerā¦Iād been lurking here a while and thinking about possibly joining the game once it picked up steam again, but I get it. School eats up a lot of time.
At any rate, would it be possible for you to post a list of the enemies you had planned for the rest of the game? The thing I liked most about this game while I was reading through this whole thread was all the creativity you put into the different enemy types, and Iām kinda curious as to what other kinds of foes wouldāve shown up in later parts of the game.
Hereās the list I had:
Random Garbage - 2 HP, 1 ATK, 0 DEF, 1.5 PEX
(poisons hero on death)
CANnon - 4 HP, 2 ATK, 0 DEF, 2 PEX
Lost Pinata - 2 HP, 1d2 ATK, 0 DEF, 2.5 PEX
(heals all other enemies for 1 HP on death)
Weird Rock - 4 HP, 1 ATK, 1 DEF, 3 PEX
Forgotten Gambling Machine - 1 HP, 1d2 ATK, 0 DEF, 4 PEX
(attack it to roll 1d20, 18-19 give +4 PEX, 20 gives loot, failing gives option to spend 5 gold to heal it 2 HP)
90ās Era Computer - 11 HP, 4 ATK, 0 DEF, 4.5 PEX
(takes the first out of every two turns to load)
Historical Textbook - 5 HP, 1d3 ATK, 0 DEF, 6 PEX
(rolling a 1 puts hero to sleep instead of attacking)
Unsuspecting Crab - 2 HP, 1d2 ATK, 0 DEF, 1 PEX
Tree - 3 HP, 1d2 ATK, 0 DEF, 1.5 PEX
Bird - 1 HP, 1 ATK, 0 DEF, 2 PEX
(flying)
Blowfish - 5 HP, 1 ATK, 0 DEF, 3 PEX
(attacking it deals 1 dmg to attacker)
Rude Squirrel - 5 HP, 2 ATK, 0 DEF, 3.5 PEX
(Can attack normally or target next in line for 50% dmg)
Suspecting Crab - 10 HP, 2d2 ATK, 0 DEF, 5 PEX
(same as first variant, but uses both claws)
Fallen Hero - 8 HP, 1d4 ATK, 0 DEF, 5.5 PEX
[FALLEN](can use a magic option)
Diceman - 10 HP, 1d8 ATK, 0 DEF, 7 PEX
(rolling an 8 deals 1 damage to the next hero in line)
Dark Hero - 20 HP, 2d3 ATK, 0 DEF, 16 PEX
[DARK, FALLEN](can use two magic options)
Iāll also post some status effects I hadnāt added to the encyclopedia:
Regeneration - Recovers all HP at the end of each turn
Control - Decide the outcome of rolls
[DARK] - Immune to status effect removal and items
[FALLEN] - Cannot heal or gain positive status effects, and immune to items