Lure, no doubt filled with some sort of anger toward crabs, turns to the other one and tears it to pieces. The party gains 2 PEX!
The party moves on.
You pass by another skeleton. You see tiny crabs hiding inside the skull.
The party finds a treasure chest! There’s a Slightly Less Cool Sword inside.
The Slightly Less Cool Sword gives +1d ATK. Please choose a hero to give it to.
I’ll take Dash’s like as confirmation.
Lure has been given the Slightly Less Cool Sword!
The party moves on.
In the distance, you see a large crab holding a chest full of halloween decorations. It’s positioning a plastic skeleton like a doll.
The party is jumped by a dangerous foe!
-HARD FIGHT INCOMING-
A group of Blowfish (5/5 x4) attack! Lure is up!
Lure should flee so that new blood can try to take hits from this monster.
(Lure only has 1 HP left, right?)
Yep. Lure flees! Oswald is up.
3/3 HP
Attack (1d2)
Magic (Fetch)
Defend
Flee
I should mention, some enemies have special abilities.
1
Oswald hits a blowfish. He hurts himself on the spikes.
The blowfish scare Oswald away (-4 hp). Dash is up!
Yeah, damaged when attacking it seems.
How are we supposed to defeat these blowfishes if they OHKO us.
I think our strategy could be to do repeated fetching for those who have 3 sided dices, but yes I agree that this encounter might be a bit unbalanced.
I see that MissingLure has 2 dices as in 2d2 dices, which strategically could be an idea to focus on as the minimum damage they can do is 2.
Still, if that means those who are fetching are out of the fight especially if coming battles as well, then I am not sure if focusing on MissingLure.
But yeah, seem a bit unbalanced to me if meaning 5 or more players will be out by this battle.
Don’t think 10 people, but 5-7 people out of the game could be likely.
Thoughts on what to do anyone?
Oh well, Dash go break death and revive Oswald pls (Fetch).