Free-to-Play vs Spending players detailed analysis

I wanted to make this topic to show all kinds of “research” we - forumers made in the game to depict the disbalance between F2P players and those that spend any amount.

Feel free to add any arguments with reliable data to show the disbalance to the dev team

I will start with my Discord analysis of the stamina gain.
Please note I exclude War rewards (although they amount to ~60,000 raw stamina a month), Invasion and bonus events throughout the month.

@TheGrillFather

Another small note - I always take the deal with highest offered amount of resources.
In this case there was a $20 special deal with 3.5M Premium Stamina for players that haven’t spend much yet.
However - many of the deals for $20 give 3M premium stamina to basically every player… or 5M premium stamina for $30.

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A good point Musketeer brought to the analysis. If you spend all stamina right away you can get 2.5x more.
But - it would be obviously better if:

  1. the generation had 3x higher cap (a whole day, though I know some people would be against it)
  2. Free Stamina thrice daily and Get More Stamina gave Stamina Consumables instead of Raw Stamina.
1 Like

Thanks for this feedback. I think you will like the changes we’ve made for 5.6. More info in patch notes later today.

6 Likes

Looking forward to that :slight_smile:

But would also like some feedback from other players about aspects they find a bit unfair.

Now here a question - since there are Diamond Dash Deals that give 30,000 diamonds for $9.99 and they happened rather frequently…
Isn’t it about the time to raise contents of 30 Day Mega Diamond Deal (13,000 over 30 days, $9.99) and 30 Day “Small” Diamond Deal (3,900 over 30 days, $2.99)?

It’s odd that they give 2.5x less for the same price now. Yes, they give more VIP rings but… are VIP rings that good?

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