Hey guys,
Can we put some sort of freeze on new guilds in older servers, particularly on Server 12 (but I’m sure other servers would benefit too)? Or put into the code something like:
Void CantCreateGuild(){
If((numberOfGuilds * guildCapacity) >= activePlayers){
CreateNewGuild = false;
}
}
So you have 50 guilds and 2000 active players - the current guild capacity is 50, therefore: 50 * 50 = 2500, and 2500 > 2000, so no new guilds can be created until there are another 501 active players…
Active players could be defined as “anyone who has played within the last week”…
This would be in everyones best interest - there’s guilds with 2/3 people who can’t possibly be doing anything the game offers effectively, and there’s guilds with 47/48 people who could use those other people in their guild to help out… If people weren’t allowed to create a new guild because the code was set up to recognise there’s not enough active players to justify its creation, then they’d have to join an established guild…
Not everyone can be a leader…