Many of us are getting frustrated by players joining a heist and essentially abandoning it. It really messes things up for players genuinely trying to work as a team. If the dev team could sort out a way to kick people off a heist, it would be helpful. However, that’s very black and white. I’ve had to abandon a heist because of an incoming call. So my suggestion is similar to what referees do in football (soccer). 1st offence gets a yellow card, 2nd offence gets a red and a one week ban from participating in heists. Thoughts?