The Child uses his connection to the force to keep his enemies from harming his allies. Exhausting as it may be he will always help when possible.
Trials Team: Blue
Basic Attack: Smiles healing himself and his weakest ally
Entrance: The Child’s hover pod floats to position before opening revealing The Child
Victory: Smiles and cocks his head to the side
Defeat: Closes the hover pod as it goes shooting off backwards
White Skill: Tiring Telekinesis
Passive: Instead of a standard basic attack, The Child smiles healing himself and his weakest ally for X HP. The child cannot be pulled or knocked back and while The Child has a debuff he receives 75% less damage from all sources.
Active: The Child holds the closest enemy in place for 8 seconds preventing them from moving or using skills. While holding the enemy in place The Child cannot use other skills but heals himself and the weakest ally for X HP every second. When The Child releases the enemy he is exhausted gaining 1 stack of Fatigue and his attack speed is slowed by 10% for 3 seconds.
This skill cannot be avoided or reduced by evasion, tenacity, or dodges.
Green Skill: Choke Protection
The Child uses the force to choke the enemy who last attacked him dealing X damage per second for 5 seconds and applying 3 stacks of Fatigue to them.
Blue Skill: Force Reflection
The Child applies Reflect to the weakest ally for 4 seconds.
Heroes with Reflect return 50% of damage dealt to them back at the enemy who dealt the damage.
The duration of Reflect is reduced on allies above level X.
Purple Skill: Force Cleanse
Once every 5 seconds The Child can remove a D.O.T effect from himself or an ally healing them for X HP and granting them invincibility for 2 seconds.
Red Skill: Precious Cargo
Allies healed by The Child are Energised until the healed HP is removed via damage.
The Child gains X Max HP each time he uses
Tiring Telekinesis. He carries 50% of this buff between waves.
+X Damage per second from
+X Skill Power
The Child and Jack-Jack
Allies with Reflect charm enemies
- +X Basic Damage
- +X Skill Power
- Allies with Reflect charm enemies with each basic attack for 2 seconds
(+1 second per star)
Allies: Sulley & Boo, Scar, Miguel
Adorable Extra Terrestrial
The Child and Stitch
Start combat with hardy
- +X Max HP
- Allies heal X HP per second while The Child has at least 1 stack of Hardy
- The Child starts each wave with 1 stack of hardy
(+1 per star)
- The Child heals 10% of his missing HP when a stack of Hardy is removed
(+10% per star)
Allies: Angel, Pleakley, Jumba