Currently guild aid is zero sum. 1 item donated = 1 item received, which means players can both request and donate with no actual gain for anyone, just shuffling ressources around.
There has to be an incentive for donations that will break the zero sum, adding some sort of value to this system. My initial thoughts have been either:
- A direct reward for donators
- An added value to donations, so a donation of x becomes x*n, where n is the added value.
Both of these added values could further be improved through guild perks.
What do you all think?