Guild management

Wanted to give some feedback and suggestions to improve guild management as I feel it’s rather lacklustre.

I would like to have a better option than ranks to control who gets roles. Right now tacticians can pretty much control everything, they can alter war settings, edit the guild wall, delete chat messages and really make a mess of things. The only thing you can remove from them is the ability to take a second war hit.

This makes promotions risky for a guild. Where you want to reward players with a promotion you have to second guess whether these risks are worth it.

Likewise you may get a new powerhouse join and you want to give them a second hit, but to do so you gotta promote them.

Both these scenarios would be solved be customisable options that the leader can set up individually. There are a lot of possible scenarios where I can see this being a benefit.

Another topic I would like to address is banning people from a guild. Right now all a trouble player has to do is spend a few diamonds and they can rejoin a guild they were removed from with nobody knowing who they were, open guilds get people joining and leaving constantly as a form of spam. Give us the ability to block accounts from joining our guild if we ban them, no name change should be able to circumvent this.

2 Likes

Guild leaders can change who is able to do a second hit
So can be changed to veterans or members if you dont want them to be able to change war settings :slight_smile:

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